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DA FUQ!! 15,000 dollars that's the price of a New car - Almost!
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fr33kSh0w2012: DA FUQ!! 15,000 dollars that's the price of a New car - Almost!
The price of a new car or the price of half a beer at the ball game.
I think a lot of you are missing the point.

The game only requires you to buy it once (and right now it's only $30...a HECK of a lot cheaper than any other game of it's quality) and that's it. You have the option to purchase a bunch of other ships and things right off the bat, but you don't have to. And it DOESN'T GUARANTEE YOU'LL WIN either. One of the things I've seen reinforced over and over is that Star Citizen WON'T be a pay-to-win game.

Basically you'll be able to take the weakest ship in the game and trash the best ship in the game if you're an excellent pilot and the other guy's a complete newb. And you can buy in-game every single thing that people are spending exorbitant prices on IRL right now. I think they're doing it for one of three reasons: 1. They want to be able to say "I'm that guy that spent $15,000 dollars on that game". 2. They want to support the game. 3. They want to have the biggest and best as soon as the game is released.

Some people will say "that's not fair! He spent money and bought a Scythe (or Hornet, or what have you), so how can I compete with my little Aurora?" The same way you compete IRL. You take your Honda CRX, you hop it up, and you go beat the snot out of somebody with a Dodge Viper (true story actually...it was my brother's car with a good driver behind it.)

I think what's gonna happen is there's gonna be a lot of awful pilots with nice ships, that lose those nice ships really quickly because they can't fly them. And THAT'S where insurance comes in. Firstly, insurance is payed with in-game credits, NOT IRL dollars. Secondly, just like in real life where you have insurance on your car, in-game insurance is just for people to be able to keep flying even if they're a terrible pilot and get shot down a lot.



TL;DR: Basically it's been stressed many times that Star Citizen won't be Pay-To-Win; that piloting skill will matter much more than quality of ship, and the insurance is mainly for bad pilots who get killed a lot. Also everything that people are purchasing with real life dollars now will be available to buy with in-game credits, it'll just take longer to earn them.


Also one final thing...When you buy the game you're buying the game. They're getting into the whole immersion thing, so they market it like you're buying a ship, but really you're buying the game where you get a starter ship. Then you can upgrade that ship and buy new ones eventually just like every single other space sim out there. The only difference is now you have the option to skip hours of gameplay and purchase those other ships with real money where in previous games that wasn't possible.
Post edited June 29, 2013 by A_Future_Pilot
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cw8: I only backed for the single player campaign or something like that, hoping for something like X3. What I'm really looking forward to is X-Rebirth, if it sucks, I can always fall back to X3TC and AP.
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blotunga: Ditto :). Though right now X-Rebirth looks more like Freelancer than X3
Sorry to derail the topic but

They mentioned X-Rebirth having the ability to use drones to control your other owned ships, capital ships that you own you get the ability to walk inside. I have no idea how that works but I hope to fly other ships other than the player ship. I've no interest to play only a single ship like in Freelancer and X: BTF. I need variety :D

Currently my X games involve me switching from my freight transporter to my Carrier, jumping to a sector to engage the enemy, switching to my favourite fighter in the hangers, launching all my fighters, and having 30+ fighters as wingmen to fight by my side against the enemy. That alone is 3 ship changes just to fight something. Hehe.
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A_Future_Pilot: One of the things I've seen reinforced over and over is that Star Citizen WON'T be a pay-to-win game.
We'll see.

"The lady doth protest too much, methinks."
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A_Future_Pilot: ...
Well that's all good and well, but honestly I don't care at all about the on-line part, I backed the game for the single player part and nothing else, so as long as all those "buy extra ship for real money" only concern the multi players part of the game I don't care, but I if they start becoming expensive DLCs for the single player campaign I will be pretty annoyed.
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spindown: Wow, they have a completionist package that contains all 14 ships... only $15,000!

https://robertsspaceindustries.com/pledge/116-the-completionist
LOL, and I thought that Train Simulator 2013 package was bad.
Now I really want to know if they've actually sold that package.

Edit: It says 0 left, so if it started above zero somebody actually paid that much money for a game.
Post edited June 30, 2013 by Smannesman
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spindown: Wow, they have a completionist package that contains all 14 ships... only $15,000!

https://robertsspaceindustries.com/pledge/116-the-completionist
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Smannesman: LOL, and I thought that Train Simulator 2013 package was bad.
Now I really want to know if they've actually sold that package.

Edit: It says 0 left, so if it started above zero somebody actually paid that much money for a game.
Apparently they have - "0 LEFT"

Edit: You found it whilst I was replying.
Post edited June 30, 2013 by brianhutchison
I find it funny how PC gamers complain about P2W, but then actually kickstarted this game.
Those crazy priced packages arent for pay to win, nabs! They contain all kinds of weird stuff for the hardcore fans like "a day with Chris Roberts" or "30 minutes phone call" for the expensive ones. The 150$ thingies have deluxe collector boxes and things like that.
This whole MMO design bugs me,too. I backed Elite 4 and I pretty much regret it.
No you won't, since you're not buying the game obviously

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UniversalWolf: We'll see.

"The lady doth protest too much, methinks."
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u2jedi: No you won't, since you're not buying the game obviously

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UniversalWolf: We'll see.

"The lady doth protest too much, methinks."
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u2jedi:
Heh, I never said that. But I'm not going to pay until I see exactly what comes out of the pipe.
I melted the Anvil Aerospace Hornet for the Origin 350r Lightspeed LTI package (has the suit) this morning and paid the 10.00 USD price difference with Paypal. Since the 350r is no longer available and the Hornet will still be available it was a no brainer. The RSI Aurora LX (with leather seats) limited ship came back during the RSI Prime website celebration for 25.00 USD so I picked it up also, since so many had spoken fondly of it the first time it was made available. All the limited run ships are now unavailable again.

Vaulted: RSI Aurora LX, Origin M50, Origin 350r, RSI Starfarer Tanker, Drake Interplanetary Caterpiller, Retaliator and Bomber.

I didn't spend a lot today; 35.00 USD, but it was spent well.

Star Citizen funds raised so far: $13,954,720
Post edited July 07, 2013 by u2jedi
One question, will this game have a subscription business model or one payment and then ingame store for microtransactions?
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Crsldmc: One question, will this game have a subscription business model or one payment and then ingame store for microtransactions?
It's completely single-player offline if that's how you want to play. As such there will be no subscriptions.