BladderOfDoom: Is there anyone here who likes JRPG's who could maybe try explaining the appeal to me because i cant stand what i see as mindless grind myself. Or the impression that im not actually taking part in the story just steering a character between cut scenes that i get alot from JRPG's.
I like JRPGs, though not the mindless grindy ones. For reasons unrelated to my enjoyment of the few good WRPGs, mostly. Explanations in video form:
Vagrant Story - more cinematic than MGS, Castlevania turned into a dungeon crawler. Really liked its storyline. By "really", I mean "almost as much as PS:T".
Tales of Destiny PS2 - though nothing you'll manage in 4P co-op will be this impressive, it's still a nice battle system. The RPG side adds a nice twist to the beat-em-up styled battles, as your selection of characters/equipment/skills greatly affects your chances of success.
SMT - Raidou Kuzunoha. Abbreviated the title. Only played the first one, video links to the sequel. Which has the same sort of alternative history setting, except with better gameplay and more non-linearity. The first one I liked mostly for its adventure elements and story.
Valkyrie Profile - mostly for the presentation (artstyle and voice acting, especially in the Japanese version). The gameplay is interesting, even if the best ending can be hard to figure out on your own. I'm a sucker for pretty 2D graphics and Norse mythology, though.
Romancing SaGa: Minstrel Song - unique art, massively complex gameplay, turn-based combat, large world to wander around, lead designer being a fan of the old Ultima and Wizardy games. Possibly the least JRPG-ish JRPG.
Dragon Quarter - post-apoc dungeon crawler with an AP-based battle system, music by Hitoshi Sakimoto. Not a big fan of the art style, but the gameplay is enjoyably challenging.
I'm not going to link a video, but going to mention Final Fantasy 1, the PS1 version. RPG lite, it's what Lands of Lore is for its respective sub-genre.
And there's surely a couple I'm missing.
I guess that didn't really answer your question, though, considering none of those I've listed are particularly popular. Maybe the concept of a barely-interactive storybook is appealing to people due to the minimal amount of effort required to progress? In any case, I would not write off the entire genre due to select titles lacking in quality. In the same way, I could look at Oblivion and Mass Effect, then conclude that WRPGs sucked ass (whereas in reality, quite a few of my favourite games are WRPGs).
Shoelip: If Sqenix released a new Robot Alchemic Drive that didn't totally fuck up the original control scheme I'd buy that in a second... except of course it wouldn't come out in the US. :P
Sandlot's more recent games have been published by D3, I believe.
That didn't have a lot to do with Eidos, now did it. Uhhh... this should be interesting?