michaelleung: I much prefered the first one the most.
I doubt Conviction will be like that. Conviction (based on videos of gameplay) seems to be all out shooty shooty bang bang, seeing as since Fisher isn't part of the NSA, he can pretty much do whatever the hell he wants.
Looking exclusively at the trailers of other Splinter Cell games, I'd say they're ALL about shooty shooty bang bang... or at least about making cool stealth-kills.
To be fair, you often CAN play any of the Splinter Cell games like that. In fact, taking the completely non-stealthy approach is often easier than being sneaky. The trick, I think, is to try to find ways to encourage a stealthy approach.
Splinter Cell: Chaos Theory had a system in which you got graded for your performance after each mission. To get 100%, you had to finish every objective without killing anyone who you weren't expressly told to kill, setting off any alarms, hurting any civilians, or allowing any unconscious/dead bodies to be found. That's a simple way to encourage players not to act unnecessarily violent... do you think that Conviction will include such a system?
My impression from the trailer was not that the developers wanted to take the stealth out of Splinter Cell. Instead, I understood that they wanted to make sure accidentally breaking stealth didn't mean a game-over. Splinter Cell and Splinter Cell: Chaos Theory sometimes seemed to work like that. If you were ever detected, every guard in the area would immediately run over to blow your head off with a machine gun and/or sound an alarm, and trying to win in a straight shoot-out was generally a losing battle unless you had plenty of cover.
This new change would certainly make the game easier, and less of a "hardcore" stealth game. I don't think that would necesarily mean a BAD game, however...