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Wishbone: I too tried to get into Avadon, but the game was so ugly, and the interface so awful, that I quit the game very soon and never went back to it.

Oldschool != Ugly
Oldschool != Poor game design
No, don't! See past the graphics. It's a really well written game.

As for graphics I guess you force extra AA and AF (possibly SSAO with Nvidia) in the drivers to avoid some jaggies and blurry textures but that's about it.
Not exactly what you're describing, but in a somewhat similar vein. I always seem to eventually end up doing another run through Icewind Dale (and to a lesser extent IWD2 and the BG sereis). Currently I'm playing (interestingly enough, given this topic) Avadon:The Black Fortress and L.A. Noire. I'm really enjoying both games, but I suddenly got an itch to play Icewind Dale again so they're now on hold while I finish up my latest IWD run.
hey... I enjoyed playing Path of Neo, really! :D

Fighting system was kinda complexx and gave you a lot of freedom in kicking ass.

But it was barely playable on PC due to horrible port. And it looked like monkey's ass.
For me its a toss up between the Bitmap Brothers and Sensible Software , both made some freaking awesome games ! :-)

..... and just to add I cant for the life of me figure out why their games are not on gog yet ! :-(
Post edited September 04, 2012 by summitus
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Wishbone: I too tried to get into Avadon, but the game was so ugly, and the interface so awful, that I quit the game very soon and never went back to it.

Oldschool != Ugly
Oldschool != Poor game design
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Nirth_90: No, don't! See past the graphics. It's a really well written game.

As for graphics I guess you force extra AA and AF (possibly SSAO with Nvidia) in the drivers to avoid some jaggies and blurry textures but that's about it.
I think s/he's talking more about the graphic design / art direction and user interface. I have to agree, Spiderweb games look like they were designed by someone who didn't even have a basic color wheel. Everything just looks off, colors are jumbled, things are either too small or too large (but mostly too small), and not clear or distinct enough.

That said, the games are awesome. I just have to go play World of Goo or Cogs or something with a coherent visual theme and useable controls after a while.
Post edited September 04, 2012 by HGiles
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Nirth_90: No, don't! See past the graphics. It's a really well written game.

As for graphics I guess you force extra AA and AF (possibly SSAO with Nvidia) in the drivers to avoid some jaggies and blurry textures but that's about it.
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HGiles: I think s/he's talking more about the graphic design / art direction and user interface. I have to agree, Spiderweb games look like they were designed by someone who didn't even have a basic color wheel. Everything just looks off, colors are jumbled, things are either too small or too large (but mostly too small), and not clear or distinct enough.

That said, the games are awesome. I just have to go play World of Goo or Cogs or something with a coherent visual theme and useable controls after a while.
Yeah, I agree about the visuals. It's understandable though. It's one guy, and his talents clearly lie more on the mechanical/storytelling side of things than the user-friendliness side. I found the graphics of Geneforge 1 perfectly serviceable once I got used to them though.
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Gazoinks: snip

Yeah, I agree about the visuals. It's understandable though. It's one guy, and his talents clearly lie more on the mechanical/storytelling side of things than the user-friendliness side. I found the graphics of Geneforge 1 perfectly serviceable once I got used to them though.
Yeah, they work fine. But when we're basically spoiled for choice when it comes to games just 'working fine' isn't enough. And when I play Avadon on my tablet, the controls just didn't work well.

I'm looking forward to trying the earlier Geneforge games on a Windows tablet, though. I'm betting that the graphics can be blown up larger so I can actually click the right things.
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Fenixp: As of forever, I couldn't finish any spiderweb games. I've tried demos of Avernum, I bought Avadon: The Black Fortress, and I really think they are cool, have neat mechanics, interesting story and so on. But - and here's the bad bit - I really care about graphics. Now I don't care at all about technology used, I found first Unreal stunning in 2009 because of absolutely brilliant design, and I think Inquisitor looks nice.

But there's something about graphics of Spiderweb software games I just can't get over. Maybe it's weird animations, maybe it's lack of detail... I have no clue. I just can't, for the life of me, get into them. And I would really love to as well.
I feel the same way. I'm sure they're great games, but like you said i cannot get past the craptastic graphics. I would excuse this fact if they were vintage games, sadly that's not the case here. Just my 2 cents.
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deathknight1728: What about anyone else on here. Has anyone ever had a company they just cant go wrong with?
Well, yeah absolutely. I don't think Platinum Games will ever make a title I don't enjoy, and Valve's first person shooters are all top-quality in my book.

I never stopped playing games from other developers, however, so I think we differ there. You should look into Inquisitor, a new old-school RPG from Cinemax (yeah, I know). Might be up your alley.
I'm once again obliged to say that yes, the graphics are crappy in the newer Spiderweb games, and they're inferior otherwise as well. Try Avernum 1-3 (the older ones, not the remake) on for size, though - they're easily the best looking (they're not that murky, for one) and have the best mechanics and are among the most engrossing things in the history of mankind.
Especially 2. And 3.
1 is good also, but lacks some interface polish.

Give them a chance and you won't regret it. Many many hours of greatness.
Post edited September 05, 2012 by Pemptus
On the graphics side, I'd have to say that Spiderweb games are so full of story that the low graphics actually improve the game -- leaving enough up to imagination.

It's like comic books. I hate motion comics on TV. I love reading between the frames.

My biggest qualm of Spiderweb games is the massive level design. They really need to squeeze some things together better. You enter a 20 foot (6 meter) house and it's 350 feet (110ish meters) long inside with a few chairs and desks spaced out 40 feet between them.

But it's still good stuff.
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Tallima: On the graphics side, I'd have to say that Spiderweb games are so full of story that the low graphics actually improve the game -- leaving enough up to imagination.
On the contrary, they show you far too much and don't leave enough to imagination. I have no problem with playing Dwarf Fortress in ASCII, but what Spiderweb software games show me feels horribly wrong.
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Tallima: On the graphics side, I'd have to say that Spiderweb games are so full of story that the low graphics actually improve the game -- leaving enough up to imagination.
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Fenixp: On the contrary, they show you far too much and don't leave enough to imagination. I have no problem with playing Dwarf Fortress in ASCII, but what Spiderweb software games show me feels horribly wrong.
That is certainly true for Avadon and probably the newer games in general. I still think the really early Avernums and Geneforge Games were far better in that regard.

The new games have just this amount of unneccessary details and look somehow to clean, i.e. game world and objects lying around feel not integrated and everything lacks a certain grittiness.
I played the demo for Avadon and thought the dialogue was so boring I might fall asleep if I played longer than 10 minutes. In an RPG that old and simple looking the writing has to be good, and it just wasn't for me. Also setting it in a typical fantasy setting equaled boredom on top of that.

Been meaning to try Geneforge, which I hear is more unique, but never got around to it.
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StingingVelvet: I played the demo for Avadon and thought the dialogue was so boring I might fall asleep if I played longer than 10 minutes. In an RPG that old and simple looking the writing has to be good, and it just wasn't for me. Also setting it in a typical fantasy setting equaled boredom on top of that.

Been meaning to try Geneforge, which I hear is more unique, but never got around to it.
You will most-likely enjoy it as I felt the same way about Avadon. However, once Avadon starts becoming more challenging, the story get kicked up a notch as the villains really get crazy. With gene forge, the 1st and 2nd games have the best story. Followed by Geneforge 4 and 5, and then gene forge 3 in last.