It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
avatar
Aaron86: Vir glides 2 east then uses Telekinesis (Minor) on Kemuel's left boot.

OOC: I'm trying to be creative.
OOC: haha... I love it!

Kemuel's boot slides off his foot and he loses his balance temporarily. Fortunately for him, he's able to prop himself up against the wall. He will be able to move up to 2 spaces as usual next turn, but cannot take an action (as he is taking that time to put his boot back on!)

Map being updated.
Post edited February 03, 2012 by stoicsentry
avatar
Nel-A: <snip>
Turn 8 overall: Kemuel's turn. You can move up to 2 spaces but cannot act this turn as you're fixing your boot. OOC: LOL.
Kemuel takes a moment to fix his boot, a wry smile on his face at the unconventional tactic.

He moved East and South.
avatar
Aaron86: <snip>
Turn 9 overall belongs to Vir. As usual, move up to 2 and/or act in any order.

You can reach melee attack range if you move to any adjacent square, otherwise you will be limited to using any skills (or actions) that do not explicitly require you to be in close range. If you have any questions, ask.
OOC: You updated the map right? Kemuel's position looks the same as what I saw last turn.

Vir glides 2 north. Vir attempts to delicately implant into Kemuel's mind wait...there's something wrong with my sword.

OOC: Kemuel's Resistance to Charm doesn't inspire confidence, but I might as well try.
avatar
Aaron86: OOC: You updated the map right? Kemuel's position looks the same as what I saw last turn.

Vir glides 2 north. Vir attempts to delicately implant into Kemuel's mind wait...there's something wrong with my sword.

OOC: Kemuel's Resistance to Charm doesn't inspire confidence, but I might as well try.
OOC: I did update it, but forgot to upload. Sorry about that.

OOC: Roll high enough to overcome resistance to charm.

Believing there is a problem with his weapon, Kemuel drops his Longsword +1 and it crashes to the ground behind him. He equips his Shortbow in the meantime.

Kemuel, the Longsword +1 is on the ground behind you ("LS+1" on the map). To pick it up and re-equip it, you must use an action. Since it is within short range, you do not have to move anywhere you to pick it up... just do so.

However, you do not need to pick it up. If you choose not to, it will still return to you at the end of the match.

You are both within melee range from each other now.

OOC: Map updated.
avatar
Nel-A: <snip>
Turn 10 overall: Kemuel can move up to 2 and/or act.
Post edited February 05, 2012 by stoicsentry
Kemuel shook his head, trying to clear it of the doubt. Sensing the danger, he swivelled and grabbed his sword and re-equipped it and forward rolled himself southwards once.
As Kemuel rolls forward, Vir moves northwest behind him and strikes him with his staff.
avatar
Aaron86: As Kemuel rolls forward, Vir moves northwest behind him and strikes him with his staff.
You cleverly maneuvered through the air to set up a devastating strike on Kemuel from behind, but as he rolled forward, he managed to avoid the hit.

(OOC: You are levitating 3 feet, and I gather from his actions he was crouched down a bit, so it required a good roll to hit.. because you needed to get your staff down quite a bit... but you didn't get it this time. Nice one, though!!!)
_____________________________________________________________________

OOC: Map Updated

HP Update
Kemuel: 56/62
Vir: 32/41 (Levitating: 3 feet)
avatar
Nel-A: <snip>
Turn 12 overall belongs to Kemuel. Your Longsword +1 is re-equipped and usable once more. You can move up to 2, and/or act as usual.
Post edited February 05, 2012 by stoicsentry
The attack barely missed Kemuel and he had felt the air move behind him as he had shifted through.

As soon as he regained his feet, Kemuel dived at Vir; he tried to grab his floating legs and use the blunt handle of his sword to bludgeon his foe.
avatar
Nel-A: The attack barely missed Kemuel and he had felt the air move behind him as he had shifted through.

As soon as he regained his feet, Kemuel dived at Vir; he tried to grab his floating legs and use the blunt handle of his sword to bludgeon his foe.
Your strength is too great for Vir's magic to overcome. His levitation magic has been disrupted. As he falls towards the ground, the hilt of your sword catches him on the shoulder, bruising him slightly. (2 damage.)

HP UPDATE:


Kemuel: 56/62
Vir: 30/41 (NO LONGER LEVITATING)

No need to update map.
avatar
Aaron86: <snip>
Vir: turn 13 overall. You are on the ground. You may move up to 2 and/or act, but it will require 1 move just to get back up on your feet.
Post edited February 05, 2012 by stoicsentry
Vir rolls north 1 back on his feet and does a telekinetic push on Kemuel's sword.
avatar
Aaron86: Vir rolls north 1 back on his feet and does a telekinetic push on Kemuel's sword.
Kemuel's sword is wobbling in his hand. He will not be able to use it to launch an attack this turn, though he is otherwise unaffected.


avatar
Nel-A: <snip>
Kemuel has turn 14 overall: as usual, move up to 2 and/or act. Unfortunately though, you cannot use your sword so if you act it will have to be something else. I suppose you could punch since you have a free hand, or you could use a non-attack skill of some kind.

MAP UPDATED
Post edited February 05, 2012 by stoicsentry
Kemuel glanced at his sword which had taken a life of its own and seemed like it wanted to escape. He gripped it all the tighter as he launched himself at Vir, feet first. As he slid in he brought his right leg around and tried to sweep the legs our from under Vir.
avatar
Nel-A: Kemuel glanced at his sword which had taken a life of its own and seemed like it wanted to escape. He gripped it all the tighter as he launched himself at Vir, feet first. As he slid in he brought his right leg around and tried to sweep the legs our from under Vir.
Vir loses his balance and falls, taking 4 damage. He is momentarily stunned and all die rolls for effect will be cut in half next turn.


HP UPDATE:

Kemuel: 56/62
Vir: 26/41
avatar
Aaron86: <snip>
Turn 15 overall is Vir's. You can move up to 2 and/or act, but all die rolls for actions will be cut in half.

OOC: Map updated.
Post edited February 06, 2012 by stoicsentry