Posted October 05, 2009
I loved space hulk: vba. It was one of the most scary and atmospheric games i played.
It had 4 awesome aspects:
(1) The radio chatter and warnings from your teammates (which were actually useful) combined with the pings from your motion sensors, made it really claustrophobic and scary.
(2) The genestealers popping up in your face and then static
(3) The way you started just as a single marine following orders, but then slowly assumed command of the team and ordered them around.
(4) The "command time" feature that allowed you to pause time to issue orders, but you only had a limited pool of time, and when it ran out the game restarted.... so you had to ration your time, and things got really tense in tricky situations.
Why didn't more games use that Command time feature? I guess it wouldn't work for multiplayer, but for singleplayer RTS games where you can pause it'd be a great idea. (hostile waters for one could have really done with it...)
On the other hand:
(a) It was unstable as hell on my system. It seemed to want to run entirely off the cd instead of installing - which caused problems. It thought it was on a console.
(b) the controls sucked.
A remake of that game using something like the doom3 engine would be great. Though they've since messed up the genestealers with the stupid tyranid crap.
It had 4 awesome aspects:
(1) The radio chatter and warnings from your teammates (which were actually useful) combined with the pings from your motion sensors, made it really claustrophobic and scary.
(2) The genestealers popping up in your face and then static
(3) The way you started just as a single marine following orders, but then slowly assumed command of the team and ordered them around.
(4) The "command time" feature that allowed you to pause time to issue orders, but you only had a limited pool of time, and when it ran out the game restarted.... so you had to ration your time, and things got really tense in tricky situations.
Why didn't more games use that Command time feature? I guess it wouldn't work for multiplayer, but for singleplayer RTS games where you can pause it'd be a great idea. (hostile waters for one could have really done with it...)
On the other hand:
(a) It was unstable as hell on my system. It seemed to want to run entirely off the cd instead of installing - which caused problems. It thought it was on a console.
(b) the controls sucked.
A remake of that game using something like the doom3 engine would be great. Though they've since messed up the genestealers with the stupid tyranid crap.