HiPhish: I have to be the bad guy here and say that Planescape: Torment is absolute s*** as a *game*. What most (all?) people who revere PS:T praise is the story, and that's because the story and the characters are pretty good, for a video game at least. Games as art though? Hahahaha.
I won't argue about games as art, because it's a pointless argument and comes down to your personal view of what is or is not art. Truth is, however, that I read quite a lot, I watch movies and TV series, I listen to music and play videogames. And of all that, Planescape was a work that's had a very substantial inpact on how I percieve life and people around me. That's not something I made up just for the heck of it, when I started playing Planescape, I went into it without expectations. By the time I have finished, the game made me reconsider a lot of my viewpoints about life. And to the 'it's well written for a videogame' - no, it is well-written, period. It's not level of writing of greatest novels in our time, true, nevertheless it's level of writing competitive with most books I have red. Now that I've got that out of the way, another important point to remember is: PS:T is a game just as any other. Just because most (and the most important part) of the gameplay consists of reading text and making your choices don't magically turn it into ... eh ... No gameplay whatsoever.
HiPhish: Anyway, PS:T is not even an RPG or a role-playing game, it's a point&click adventure with tacked on RPG mechanics. Now, there is nothing wrong with point&click games if you like those and if PS:T were a P&C adventure I wouldn't have written such a harsh statement as above. The point however is that PS:T is sold as an RPG and plays like an RPG, therefore it has to be judged as an RPG.
Planescape: Torment is a different approach to RPG than most RPGs take, it is an RPG nevertheless. From this and the rest of your post, it seems that in your definition, RPG = stats. And.... Well, if that is your definition then yes, Planescape is a very poor RPG, because it's not about stats at all, it is, however, most and above all about roleplaying. I'll grab this bit for example:
HiPhish: one of the mechanics or choices you make matter. It starts already with character creation; while you can *technically* play any character you want the only one that won't be a pain to play (at least less then others) is warrior with points pumped into intelligence, charisma and wisdom.
That's a minmaxer speaking, and ... Well that's just not what PST is about. I do partly agree that I'd recommend anyone who's playing the game for the first time to play a character with maxed out wisdom and intelligence and as many points into charisma as possible, simple because I feel that this allows you to get to the most quality content. However, Planescape is not about winning, it's not about getting the most powerful character possible, it's about experience. And as a fighter with high strength, dexterity and constitution, you will get a substatially different experience than character with the 'mind' stats maxed out - there are many physically oriented choices troughout the game, and going for physical stats often removes 'easy way out' of some conversations, which makes quite a bit of difference in many situations. You were also talking about grinding experience: I've never done that, yet I've finished the game multiple times, so it's clearly not needed at all.
HiPhish: Speaking of combat, it's in your best interest to avoid it whenever possible because combat is just awful and requires no thought or skill. I played the entire game with the above build and I never had problems defeating an enemy, it was just a tedious mini game.
True, combat is not good at all. But it can mostly be avoided or just rushed trough.
HiPhish: Why on earth do you then have all those RPG mechanics when they don't do anything but slow the game down to a crawl?
Well... I'd say you were playing it wrong. Many bits of RPG mechanics were implemented badly, but there were many others which were implemented well, like great use of some items or stats. And I have finished the game multiple times and never have I felt like the RPG mechanics get in the way in any way, shape or form - sometimes they felt 'out of place,' but they never felt like an obstruction.
HiPhish: Even the role-playing aspect of the game is not that good. Take for example the following situation, a man has made a deal whith a devil and he's regretting it. He wants you to go up to that devil and kill it. You could do the good thing or you could be evil and tell the devil what's going on. However, the reward for killing the devil is *much* better that the evil path, you get the experience for killing the devil and you get one point in charisma as a reward plus a bunch of experience points on top of it. if you tell the devil you just get some experience. Why on earth would you do the evil thing?
And yet again you've started to talk about roleplaying and ended up talking about mechanics. For one, you don't really know the reward either will give you (unless you're save spamming, which just doesn't have anything to do with roleplaying at all, that's just pretty cheating.) Furthermore, this is not an issue of Planescape, most RPGs give better rewards for the 'good' characters than for the evil ones. And now let's look at the good aspects of roleplaying, shall we? Choices and consequences. On many occasions, what you do can have unexpected results, and there are quite a few choices that just return to bite you in the ass later on. You have a substantial influence on your companions and often on the world around you, and everything you do eventually leads to some end. As far as I'm concerned, this is a pinnacle of roleplaying.
All in all, it comes down to this: From what I have understood from your post, as far as you are concerned, RPG = stats. That's just not my opinion at all, and I do believe it's an utterly wrong way to approach Planescape, because Planescape... Well, Planescape is quite simply an experience. Utterly amazing if flawed one, and to date one of the best videogame stories I have ever played trough - and for me, story is one of the most important things about a videogame.
irishskrapper: If the gameplay sucked this game would still be a cult hit because of those reasons.
Decisionmaking and storytelling IS gameplay in Planescape. Dear god people, you should finally get over the notion that gameplay equals killing things.