Posted April 18, 2014
Hello everyone,
I'm relatively new to the forums, but have been liking what I saw so far. A nice community that doesn't hesitate to answer questions, discuss views on games, and even give away games at time. Quite remarkable.
This abundant niceness has made me confident I could ask some questions related to RPGs that would be deemed bothersome to answer or even stupid according to most gamers, given RPGs are the most popular game genre around, as far as i can tell. Games like Planescape Torment get high praise, and back when Baldurs Gate 2 came out I remember people being positibely ecstatic about the whole thing. But for some reason,t he entire RPG-scene went over my head.
I joined GOG mainly to replay old point and click adventure games, and Carmageddon, the game that I looked up through Google and saw available on GOG, putting me in touch with this wonderful service.
I've discovered plenty of nice old games that were new to me, mostly hidden adventures, but am now inclined to try out RPGs.
What I've got in my list so far: I've acquired the three Fallout games that used to be on this website, and now I've got my eye on Divine Divinity, given it will be pretty cheap the coming day. But aside from buying it, I want to play it.
But my mind needs to be put at ease. The closest thing I've come to playing (and enjoying) an RPG is Deus Ex, which is my favorite game of all time. But few consider it an RPG, it's more like an action-adventure game with some RPG elements. While I liked the idea of upgrading, the amount of choice you had made few upgrades absolutely necessary.
I've started up Fallout 1, but never got past the first cave with the rats in it. I was losing health quickly and after fighting three rats I was already holding on to my last breath. I got demotivated and didn't play it since, because the following things worry me:
1. The irreversibility of choices.
How irreversible are choices you make? This is important because many RPGs make you choose a class from the beginnining (wizards, warriors, ...), possibly having a big impact on the later game. Aside from that, decisions in which skills or spells to invest. I always imagine choosing for a warrior having chosen to invest in strength and stamina only, just to find myself locked in a later stage in the game because of some librarian putting me through tests. Or I imagine having chosen a wizard with great intellect and magical prowess but little physical defenses, getting blown away by a single dragon's breath. Would this mean I have to restart the game and do everything over again, until I make the right choice? Or does any choice you make provide you with an alternative route, so that you're never truly stuck? (a bit like Deus Ex?)
This is part of the reason I hate Tower Defense games. For one line of enemies you for instance need to heavily invest in water towers, but then in a later stream you come up against water resistant enemies and you're screwed. Does something similar happen in RPGs? If that's so, do you really have a choice, aside from the "balanced", "middle of the road" one, leaving you with no choice in the end?
On the other hand, if the choice doesn't matter for life of death, where lies the challenge in RPG?
It seems like a very difficult balance between frustration and lack of challenge, and I don't see how the RPG-setup can pull that off.
2. Managability (sp?)
Sometimes I see screenshots of a character surrounded by his inventory, skills, quests, spells, potions, scrolls, herbs, weapons, clothes, food, ... and I have to wonder: How can you keep track of all of that, definitely if you have point 1. hanging above you like a sword of Damocles. This obviously isn't just a matter of taking everything you find, it seems to be more like a matter of chosing, but chosing without really knowing what you'll be up against. Is RPG essentially a game of lots of trial and error?
3. Deaths
Yesterday I was looking at the start of a playthrough of Divine Divinity. I didn't look at it through the whole thing because I vastly prefer plying games myself, especially if I haven't played them before. The beginning seemed quite nice, adventuresque almost, with lots of talking to people, finding clues and quests. But in the description it said "going to die a lot". In general, what impact does "death" have in an RPG? Is it simply game over, and load up your latest save? But if you died, it's probably because your stats aren't what they're supposed to, so does that mean you have to start all over?
There may be more questions coming up. It's just these kind of questions that hold me back into fully immersing myself into these games. Given there's many RPG-fans, I hope they can either alleviate my concerns or tell me that given my concerns, I simply shouldn't be playing RPGs.
Thank you :)