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We need to also throw in a mario and a sonic game. And it has to be a 90s mario or sonic game.
Better make it the Great Gianna Sisters then =)
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bansama: We need to also throw in a mario and a sonic game. And it has to be a 90s mario or sonic game.
Better make it the Great Gianna Sisters then =)

I support this suggestion.
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anoffday: Speaking of classic games, does anyone ever find themselves wishing that games never progressed past a certain system? I would have been perfectly happy my entire gaming life if video games never got any better looking than SNES games. Or on the PC as good looking as Duke Nukem 3D, or maybe Half Life.

Yes and no. Considering how far old hardware can be pushed, when you have years of tools and knowledge behind you, you can get some pretty impressive results.
I'd somewhat like it if things moved slower. More like technology jumps than an incline. Give people more time to grasp hardware, and thing look pretty amazing.
Post edited March 31, 2009 by Ois
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anoffday: Speaking of classic games, does anyone ever find themselves wishing that games never progressed past a certain system? I would have been perfectly happy my entire gaming life if video games never got any better looking than SNES games. Or on the PC as good looking as Duke Nukem 3D, or maybe Half Life.
No, I'm a graphic whore. Oooo pretty images. Must play now.
It's kinda like film. While there are tons of great black and white films that I love I don't think any sane person wishes we never progressed past black and white movie-making. Granted, most of my favorites are in black and white but I like my colorful HD movies.
I agree that GOG takes a lot of crap. Of course, the people who would rather play HALO 3 because it looks pretty, and would never even consider playing Fallout because of it's graphics, as far as I'm concerned can stay where they are. I don't want to associate with them or hear their crap.
GOG's other big problem of course is from people who are too demanding, expecting them to have EVERY old title on the site. GOG's mission of presenting DRM free games puts a lot of shackles on them from companies who care more about their bottom line, even a decade after the original release than about their customers. Thus there are certain games we are just never going to see her, because some companies simply can't conceive of releasing a title without some kind of C.Y.A. on it. This is why I expect Lucas Arts titles will never see the light of day here, for instance. Me, I'll gladly fork over 5 bucks for a game with no security hang-ups on it. For all the comparisons to Steam, thanks, but I'll take a company that offers me a simple install, and lets me mod to my hearts content.
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lotr-sam0711: It's kinda like film. While there are tons of great black and white films that I love I don't think any sane person wishes we never progressed past black and white movie-making. Granted, most of my favorites are in black and white but I like my colorful HD movies.

As much as I like new graphics, I think they are pushed too quickly. There are examples where 3D games have been released which would have worked (and looked) much better in 2D.
Take Neverwinter Nights (and NWN2 for that matter), they could have used the Infinity Engine for those (BG, IWD etc.) and they would have looked much better.
In other genres, the move to 3D was very good, shooters and the like got better and better since Wolfenstein 3D.
It's all about the most appropriate tools being used in the given situation.
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lotr-sam0711: It's kinda like film. While there are tons of great black and white films that I love I don't think any sane person wishes we never progressed past black and white movie-making. Granted, most of my favorites are in black and white but I like my colorful HD movies.
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Andy_Panthro: As much as I like new graphics, I think they are pushed too quickly. There are examples where 3D games have been released which would have worked (and looked) much better in 2D.
Take Neverwinter Nights (and NWN2 for that matter), they could have used the Infinity Engine for those (BG, IWD etc.) and they would have looked much better.
In other genres, the move to 3D was very good, shooters and the like got better and better since Wolfenstein 3D.
It's all about the most appropriate tools being used in the given situation.
The same thing is true of early color films. A lot are way too colorful. Watching something great like Vertigo I think how it probably would have been better if it was shot in black and white instead because the colors are a bit to intense at times.
But looking now at games I think people now understand where 3D works in games and where 2D works. Certain genres fit better. Shooters tend to work better in 3D spaces while platformers work better in 2D (Braid, Mega Man 9, etc...). The novelty factor has to wear off a bit before the publishers and designers get off the rush of working with something groundbreaking and begin to figure out how to use the new technology the best.
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lotr-sam0711: The novelty factor has to wear off a bit...

That is the exact problem, the new tech gets used just because its new.
That's why a slowdown in technology advance would allow for the best use of technology to be made, and less of a rush to get on "the next big thing".
I'd much prefer a slightly older looking but polished and well-designed product as opposed to a shiny yet shallow and/or bug-ridden product.
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lotr-sam0711: The novelty factor has to wear off a bit...
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Andy_Panthro: That is the exact problem, the new tech gets used just because its new.
That's why a slowdown in technology advance would allow for the best use of technology to be made, and less of a rush to get on "the next big thing".
I'd much prefer a slightly older looking but polished and well-designed product as opposed to a shiny yet shallow and/or bug-ridden product.

Hear, hear! Give me a good game over flashy fluff any day.
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Andy_Panthro: Take Neverwinter Nights (and NWN2 for that matter), they could have used the Infinity Engine for those (BG, IWD etc.) and they would have looked much better.

They would have looked much better but not lasted anything like as long. The reason NWN took off as much as it did was the mod tools that let even morons make something they wanted, sure the net was flooded with crap but people enjoyed making it. Hell I had a bunch of stuff half made for both NWN1 & 2 that I enjoyed making as much as I enjoyed playing the games. The modular nature just wouldn't have worked in 2D without looking glaringly obvious rather than the mostly obvious that it was in 3D
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Aliasalpha: Hell I had a bunch of stuff half made for both NWN1 & 2 that I enjoyed making as much as I enjoyed playing the games. The modular nature just wouldn't have worked in 2D without looking glaringly obvious rather than the mostly obvious that it was in 3D

Ah... this would be the issue, I tend not to use mods, and never played the NWN expansions (although I have played the NWN2 ones)
They last to me on their merits as games, not as toolsets. I disliked the 3D engines used (especially NWN2 which many people have already heaped scorn on), because the Infinity engine was so much better for a single player experience on the main campaign. I had and have no want to play fan-made mods.
The only time I have truly appreciated the world of modding, is with Morrowind and Oblivion, and those almost made using mods a requirement.
I'm not a big mod person myself but for those games I made an exception because the tools were so damn fun to use. Hardly ever played any user modules & most of the ones I did sucked badly but I love making the landscapes & such for stuff like NWN.
I definitely thought the campaign for 1 was unforgivably bad but the first expansioon was good & the second was freakin awesome.
For NWN2, I rather liked the original campaign & thought mask of the betrayer was great. Haven't got a system that can run it at the moment so I've not seen XP2
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Aliasalpha: I'm not a big mod person myself but for those games I made an exception because the tools were so damn fun to use. Hardly ever played any user modules & most of the ones I did sucked badly but I love making the landscapes & such for stuff like NWN.
I definitely thought the campaign for 1 was unforgivably bad but the first expansioon was good & the second was freakin awesome.
For NWN2, I rather liked the original campaign & thought mask of the betrayer was great. Haven't got a system that can run it at the moment so I've not seen XP2

Am I the only person to like the NWN main campaign? I may not have appreciated the graphics, I may have been a touch annoyed with the switch from 6 person party to having a character + companion, but I thought it was quite well worked out. I don't know what people found so offensive.
I liked it much more than the NWN2 main campaign, for two main reasons, one: you were forced to take on various nitwits, two: boss fights. MOTB had the second of these. I hate goddamn boss fights in my RPGs, by which I mean more specifically the end bosses of BG2:TOB, NWN2, MOTB. They were completely out of synch with the general game experience.
The only problem I've had so far with Storm of Zehir is that you have to make multiple characters yourself, I've always preferred having one character (as a personal "me" character") and then getting companions along the way (e.g. BG1+2). I just like picking from a set of personality differences, picking those that I like from the available selection.
I just thought that the character had too little influence over the story of the campaign. They had the potential for large scale branching storylines but the story was a strictly linear progression. About the only difference you can make is killing or arresting Aribeth which of course makes no difference in the grand scheme of things and doesn't alter the outcome.
It had massive potential to be a unique experience but they ended up making it disappointingly generic and combat focussed.
I obviously ddn't hate it THAT much as I've played the hell out if it, its just not what it should have been.
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Aliasalpha: I just thought that the character had too little influence over the story of the campaign. They had the potential for large scale branching storylines but the story was a strictly linear progression. About the only difference you can make is killing or arresting Aribeth which of course makes no difference in the grand scheme of things and doesn't alter the outcome.
It had massive potential to be a unique experience but they ended up making it disappointingly generic and combat focussed.
I obviously ddn't hate it THAT much as I've played the hell out if it, its just not what it should have been.

I don't know if they exist, but spoiler tags please! I still haven't beaten NWN main campaign yet. :O
Of course I could be in the minority there...
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deoren: I don't know if they exist, but spoiler tags please! I still haven't beaten NWN main campaign yet. :O
Of course I could be in the minority there...

I think there's a statute of limitations on spoilers, and 7 years is probably well beyond that limit.