Posted March 30, 2009
Ever since Doom 3, all the 1337 grafix hype just doesn't excite me anymore. Ok cool so technology has evolved well beyond the era of ASCII and Blade Runner style voxels, but big effing deal
Of course, given a choice, I'd choose to have Die By The Sword re-made in the Doom 3 engine. The old 50-polys per model graphics is very puke-inducing at times. However, it still remains a puzzle why game developers can never get their priorities right. Look at Fallout 3, months before it's release, Bethesda was busy hyping it's gore factor and how you can kill enemies in different ways. HELLO BETHESDA, MAY I REMIND YOU THAT YOUR GAME'S MEANT TO BE AN RPG?!
It's quite disappointing that the ingenuity of old is fading as gaming progresses. Everything's just a rehash of something else these days. Granted, some are well-made rehashes, but the point is, people are often dissecting their game features bit by bit that it's sickening. Games seldom mesh together into one fine product these days. They're like paper mache, having random pieces of artwork stuck together and being called a masterpiece after that
Of course, given a choice, I'd choose to have Die By The Sword re-made in the Doom 3 engine. The old 50-polys per model graphics is very puke-inducing at times. However, it still remains a puzzle why game developers can never get their priorities right. Look at Fallout 3, months before it's release, Bethesda was busy hyping it's gore factor and how you can kill enemies in different ways. HELLO BETHESDA, MAY I REMIND YOU THAT YOUR GAME'S MEANT TO BE AN RPG?!
It's quite disappointing that the ingenuity of old is fading as gaming progresses. Everything's just a rehash of something else these days. Granted, some are well-made rehashes, but the point is, people are often dissecting their game features bit by bit that it's sickening. Games seldom mesh together into one fine product these days. They're like paper mache, having random pieces of artwork stuck together and being called a masterpiece after that