hucklebarry: You mentioned this in another thread. Of the 16 missions of Thief Gold, 3 missions are filled with undead. 4 others are filled with non humans but are easily circumvented like humans. (I.E can be knocked out with a few exceptions).
This means 9 missions are full of the standard humans and their loot. You are certainly free to like or not, but I don't find the "ghosts" in any missions but the aforementioned 3, which is a small part of the game. I think I overall prefer the more normal mansion type missions, but also find the break from that norm to keep things refreshing. Just from the facts of the mission types... Thief 1 is MOSTLY humans in mansions ;)
Yeah, your numbers are correct; I included the non-human humanoids into the "weird stuff" camp by default. Because it's not just about the guards, but the environments as well -- and the "mansion" type of missions is grossly under-represented there (in nonGold, of the 12 missions there are, depending on your methodology, some 4-5 which take place in relatively normal buildings). So the overall feeling definitely is skewed towards the weird.
Don't get me wrong, I actually prefer the first game myself (frankly, I thought the robots were annoying), but I know most people like the sequel more because it delivers what the first one seemed to promise.
macuahuitlgog: That is too bad. I'm not a fan of horror.
I wouldn't actually call it a horror game, though, with the exception of a mission or two. It's tense, but not outright terrifying.