grviper: FC2 had respawning enemies, AND these guys had t-shirts that could take half a clip and have their owner still combat-ready. I'm playing that DRM-free FC2 right now, and buses plus traveling on foot with no fire contact beat the FPS part of the game every time. And that's while I'm in full stealth gear with camo and silent guns, but sadly all those militia bastards have implants which immediately inform the entire base that their owner was shot through the head.
StingingVelvet: The sad thing is that when the game works it's brilliant, those moments are just few and far between.
I know I'm completely in the minority about this, but the complaints people have about FC2 (which are numerous and ridiculously varied, and sometimes opposing) always seem a little...I dunno... petty. Especially considering the sort of crap that everyone let the original get away with (not that FC1 is a bad game, but it's not exactly frustration free). I suppose I can see the respawning enemies being irritating...although as I said, I never even noticed them, much less took issue with them. But complaining about the Malaria mechanic? The somewhat-longer-than-normal drive times? The fact that enemies have a little more health than "realistic" FPS foes usually do (which actually makes more sense than the usual "everyone but you dies in a single bullet" mentality that most modern shooters adopt)? The fact that everyone and anyone in the game will attack you even if it doesn't exactly make sense story-wise (which is admittedly silly, but hardly gets in the way of the gameplay)? The fact that the story goes from weak to ridiculously silly over the course of the game? I'm not going to blame anyone if these things do bug you enough to keep you from enjoying the game, but to me they seem like really minor problems compared with the amount of stuff FC2 does well: The evocative atmosphere and beautiful locale, the unique sense of brutality and hot discomfort that permeates everything, the fantastic feel of weapons and their various effects (I maintain that Far Cry 2 has the best weapon sounds of any FPS I've played this generation. WORLDS better than the "snappity snappity airsoft gun" sounds from CoD and its followers. Also, the explosions are amazing.), the mature psychological themes (relative to other FPSs, of course. I'm not saying FC2 is high art :P), and the multitude of fun ways to approach combat (the flamethrower alone offers nearly unlimited potential for sadistic joy).
Basically, I agree that when the game works, it's brilliant. And I also agree that there are some facets of it that are underdeveloped or poorly done. But in my experience with it, the brilliant times were the norm rather than the exception.
EDIT: and just to be clear, I'm not
blaming anyone for not liking the game. I just find it really hard to understand how the flaws people cite would ruin the game for them (but then again, it's a rare game that can alienate me enough that I actually dislike it).
grviper: And that's while I'm in full stealth gear with camo and silent guns, but sadly all those militia bastards have implants which immediately inform the entire base that their owner was shot through the head.
Yeah, the stealth could be a little touchy. I didn't think it was really to that extent, though. I found it perfectly viable to take out several guys without being noticed (although it wasn't always easy), and it was also possible for them to lose track of you if you pulled the old Far Cry 1 "run back into the jungle and hide" trick. Admittedly, though, the stealth camo really should have had a more noticeable effect. And stealth wasn't nearly as fluidly integrated into the experience as it was in the original, or in Crysis.