KavazovAngel: I don't see where they screwed up exactly, if you were saying that. :) . Starcraft 2 was supposed to be an eSports game, and it is exactly that. :p
hedwards: Honestly, this whole thread is academic as far as I'm concerned as it doesn't affect me one way or the other. At least not until they roll back the DRM to something acceptable. It's mostly out of curiosity that I'm in here at all.
The point is that they aren't just marketing this game as e-sport, they're also marketing it to other people as well. I can't personally blame them for doing that, but if they believed in making it focused on balancing for e-sport that it wouldn't have a serious and deleterious effect on more casual players, then they definitely were mistaken.
I can't personally comment on the merits, I've tried the demo a bit and it's got a bit of a learning curve, it looks really pretty, but I didn't really get sucked in the way that I did with the original. And definitely not enough to regret boycotting the DRM.
They could very easily have provided an e-sport edition as well, given that a lot of the more obnoxious DRM was in part an effort to make sure that Blizzard gets a cut of any professional competition, balancing the retail version for casual players, and balancing the e-sport edition for e-sports really would've been the way to go.
It's academic to me as well, since they took out LAN play I won't be buying it. I don't care what sane sounding reasons they can come up with for this, it's of net 0 benefit to me and actually makes it worse for people like me in several situations.
It's like the decisions they have to make for balance. Anyone who didn't know competitive play affects people who don't play for high end competitive play did not play WOW pre and post arena. They finally had to go the route of making some skills behave differently in PVE play but they still have to balance their raiding content (or did, I quit when I saw how shitty the 3.0 patch drop was) based on arena (well, and vice-versa I suppose, though WOW launched with raiding, arena came a couple years later on).
So I guess my point is, balance in single player SC2 obviously gets affected by the eSports aspect and some of the effects are not fun for anyone not into the eSport area of the game. They want both types of players to play their game but one type or the other becomes the second class citizen.
Again, this doesn't mean that you, personally, shouldn't like SC2 or can't possibly find it fun. Clearly you know if you do or don't. I just found the lack of belief that balancing for eSports couldn't possibly hose those uninterested in that aspect to be a bit unbelievable. I also find it refreshing for the lead designer on SC2 (who admits he couldn't put in a lot of features he wanted to add) to come clean on this. It's much more honest and more fair to those deciding if they want to invest in said game.