Posted May 12, 2011
IMHO Jeff Vogel (Spiderweb Software: Avadon, Avernum, Geneforge,...) just pinpoints the reason why a small game developer (who mostly sell games on their own) should never spend much time on protecting their game from piracy, as you can see in his newest blog post:
READ
It is just not worth the time and it will most probably actually cost you money instead of earning more.
And I think the existence of Spiderweb Software for the last 16 years very much proves his point, even though as he admids he probably made his own errors on the way.
And of course he is not the only one, there are others quite sucessfull like Basilisk Games.
Still it seems to be important to ad least add a serial as he says, because else people are to lazy to register or buy, because they forget about it...
The situation may be different though for big developers, as they hassle the player after he has bought the game. I am not sure how many sales they really lose through intrusive DRM compared to sales they gain because of non-computer savvy persons.
And I do not think TW2 can really answer that question because all the hype about it being DRM-free (more or less) will skew the figures for it, I am sure.
But, I am totally pro non-DRM anyway :) so cheers to them (but I could not resist Duke Nukem Forever... ;) just to temping for an old gamer like me).
What do you think?
READ
It is just not worth the time and it will most probably actually cost you money instead of earning more.
And I think the existence of Spiderweb Software for the last 16 years very much proves his point, even though as he admids he probably made his own errors on the way.
And of course he is not the only one, there are others quite sucessfull like Basilisk Games.
Still it seems to be important to ad least add a serial as he says, because else people are to lazy to register or buy, because they forget about it...
The situation may be different though for big developers, as they hassle the player after he has bought the game. I am not sure how many sales they really lose through intrusive DRM compared to sales they gain because of non-computer savvy persons.
And I do not think TW2 can really answer that question because all the hype about it being DRM-free (more or less) will skew the figures for it, I am sure.
But, I am totally pro non-DRM anyway :) so cheers to them (but I could not resist Duke Nukem Forever... ;) just to temping for an old gamer like me).
What do you think?
Post edited May 12, 2011 by PaulDenton