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IMHO Jeff Vogel (Spiderweb Software: Avadon, Avernum, Geneforge,...) just pinpoints the reason why a small game developer (who mostly sell games on their own) should never spend much time on protecting their game from piracy, as you can see in his newest blog post:
READ

It is just not worth the time and it will most probably actually cost you money instead of earning more.

And I think the existence of Spiderweb Software for the last 16 years very much proves his point, even though as he admids he probably made his own errors on the way.
And of course he is not the only one, there are others quite sucessfull like Basilisk Games.
Still it seems to be important to ad least add a serial as he says, because else people are to lazy to register or buy, because they forget about it...

The situation may be different though for big developers, as they hassle the player after he has bought the game. I am not sure how many sales they really lose through intrusive DRM compared to sales they gain because of non-computer savvy persons.

And I do not think TW2 can really answer that question because all the hype about it being DRM-free (more or less) will skew the figures for it, I am sure.

But, I am totally pro non-DRM anyway :) so cheers to them (but I could not resist Duke Nukem Forever... ;) just to temping for an old gamer like me).

What do you think?
Post edited May 12, 2011 by PaulDenton
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PaulDenton: IMHO Jeff Vogel (Spiderweb Software: Avadon, Avernum, Geneforge,...) just pinpoints the reason why a small game developer (who mostly sell games on their own) should never spend much time on protecting their game from piracy, as you can see in his newest blog post:
READ

It is just not worth the time and it will most probably actually cost you money instead of earning more.

And I think the existence of Spiderweb Software for the last 16 years very much proves his point, even though as he admids he probably made his own errors on the way.
And of course he is not the only one, there are others quite sucessfull like Basilisk Games.
Still it seems to be important to ad least add a serial as he says, because else people are to lazy to register or buy, because they forget about it...

The situation may be different though for big developers, as they hassle the player after he has bought the game. I am not sure how many sales they really lose through intrusive DRM compared to sales they gain because of non-computer savvy persons.

And I do not think TW2 can really answer that question because all the hype about it being DRM-free (more or less) will skew the figures for it, I am sure.

But, I am totally pro non-DRM anyway :) so cheers to them (but I could not resist Duke Nukem Forever... ;) just to temping for an old gamer like me).

What do you think?
Just like you say I hate DRM I think making games DRM free is always the answer. :)
look up Wolfire games, they're the ones who set up the Humblebundles and are one of the more prominent Independent developers out there.
I'm always disappointed when I go to buy an indie game and see "SecuROM" or whatever else listed on Gamersgate. WHY? So pointless. It doesn't do anything and indie devs should be trying to keep costs as low as possible.
Wait, his previous games tie to your machine? I didn't know that.

Glad I didn't buy any of them now I guess.
I spent over 100 bucks at the Spiderweb Software shop last year, 'nuff said.

And Jeff is always right:)
So has this blog post disappeared? I went back there this morning and it's gone.
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StingingVelvet: So has this blog post disappeared? I went back there this morning and it's gone.
It is back again, there was some problem with the blog. The comments seem to be lost however.