Posted May 01, 2011
Shift 2 Unleashed is brilliant. If you love your real racing sims then go and buy it, no question. You may or may not know the site NoGripRacing but it's a modding forum for driving games and I was impressed to see that two of the coders from SMS had decided to join in the discussion on the forums there to provide feedback, but I was astonished to find a seed had been planted that is looking to grow. One forum member asked if they planned to make a rally game and they replied there was no publisher interest but they wanted to. Now they are drawing up plans to have people invest in a game and they will get the toolset to create a new driving game with them AND get a share of the profits!
I don't think it's been done in this way before. Fan funding has been done in the sense that people can prepay for a game before it's made. Or pay for a beta which helps further development. But my idea is to let anyone interested invest in the development both financially and with their time if they want. We would ship a full toolset to all subscribers. Ship a build at least weekly with source code at the app level for those so inclined to have a tinker there.
Our lawyer is working on the terms and conditions so this is going to happen
(We're over 1 million now adding in your possible on top of friends who have called wanting to invest. I haven't mentioned it beyond here and VirtualR). Becoming the biggest developer on earth overnight would be newsworthy, which would pull in more investors. We suspect we might even get banks in looking for a 200-500%+ return in 18 months. Imagine we sell 2 million units of the final game (Shift 1 did 5 million and Shift 2 is tracking well also). The revenue from those sales is approx. 70 million dollars. 5-7 million dev cost and a few more million for marketing and we're still looking at a very healthy return for the investors.
Wow, ambitious I think you will agree. You can read the full thread here.
I don't think it's been done in this way before. Fan funding has been done in the sense that people can prepay for a game before it's made. Or pay for a beta which helps further development. But my idea is to let anyone interested invest in the development both financially and with their time if they want. We would ship a full toolset to all subscribers. Ship a build at least weekly with source code at the app level for those so inclined to have a tinker there.
Our lawyer is working on the terms and conditions so this is going to happen
(We're over 1 million now adding in your possible on top of friends who have called wanting to invest. I haven't mentioned it beyond here and VirtualR). Becoming the biggest developer on earth overnight would be newsworthy, which would pull in more investors. We suspect we might even get banks in looking for a 200-500%+ return in 18 months. Imagine we sell 2 million units of the final game (Shift 1 did 5 million and Shift 2 is tracking well also). The revenue from those sales is approx. 70 million dollars. 5-7 million dev cost and a few more million for marketing and we're still looking at a very healthy return for the investors.
Wow, ambitious I think you will agree. You can read the full thread here.
Post edited May 01, 2011 by Delixe