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Niggles: Question. If i start a saved game with a given mod at a certain version number, do i need to restart the game again from scratch if i want to upgrade that given mod (or any mod) ?
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Siannah: For most mods, this won't be a problem ever.
The more complex mods, may have a specific way to upgrade (or remove) that you need to follow. So whenever you update mods, check their description page for installation / update instructions and you're on the safe side.

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Niggles: How long is the actual main quest line?
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Siannah: I'd say about 10-20 hours, depending on how much you have to walk or can fast-travel.

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Elmofongo: Its a wonder why no one made a Cyrodiil, Shivering Isle, and Skyrim mod using Morrowind's engine and rules.
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Siannah: With Morrowinds rules, ok. With it's engine? Why should anyone want that?

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Elmofongo: I especially think a Skyrim mod using Morrowind engine can be done because of the same landscape Solstheim in Morrowind and Skyrim looks like so modders can just use Solstheim resources to make a Skyrim mod.
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Siannah: Yes they could use Morrowinds Solstheim assets to create the rest of Skyrim. The question is: why? Absolutely nothing of importance happens in Skyrim at that time and the next big change in the world as a whole, is the devastation of Vvardenfell and the destruction of Vivec city.
Well why make a Skywind mod where it takes place before Morrowind got screwed by a Volcano :P
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Elmofongo: Well why make a Skywind mod where it takes place before Morrowind got screwed by a Volcano :P
http://morroblivion.com/skywind-faq - 1st question

Remake Morrowind in Skyrim - that's an engine upgrade (no, I won't go into how much game mechanics would be a downgrade / dumbing down - let's see what these guys can do first).
Remake Skyrim in Morrowind would be a (engine) downgrade.
Adding Skyrim in Morrowind.... again, for what? No dragons, no dragonborn, no civil war, no Thalmor... you have pretty much nothing but nords fighting bears - nothing wrong with that, but also not really an exciting evening long filler.
Post edited January 19, 2014 by Siannah
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Elmofongo: Well why make a Skywind mod where it takes place before Morrowind got screwed by a Volcano :P
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Siannah: http://morroblivion.com/skywind-faq - 1st question

Remake Morrowind in Skyrim - that's an engine upgrade (no, I won't go into how much game mechanics would be a downgrade / dumbing down - let's see what these guys can do first).
Remake Skyrim in Morrowind would be a (engine) downgrade.
Adding Skyrim in Morrowind.... again, for what? No dragons, no dragonborn, no civil war, no Thalmor... you have pretty much nothing but nords fighting bears - nothing wrong with that, but also not really an exciting evening long filler.
All right than how about Cyrodiil mod for Morrowind?
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Elmofongo: Well why make a Skywind mod where it takes place before Morrowind got screwed by a Volcano :P
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Siannah: http://morroblivion.com/skywind-faq - 1st question

Remake Morrowind in Skyrim - that's an engine upgrade (no, I won't go into how much game mechanics would be a downgrade / dumbing down - let's see what these guys can do first).
Remake Skyrim in Morrowind would be a (engine) downgrade.
Adding Skyrim in Morrowind.... again, for what? No dragons, no dragonborn, no civil war, no Thalmor... you have pretty much nothing but nords fighting bears - nothing wrong with that, but also not really an exciting evening long filler.
If visiting the past Morrowind (area) (from Skyrim's (game) perspective) is viable, why not visit the future Skyrim (area) (from Morrowind's (game) perspective)?

Sure, it's an engine downgrade, but what do I know, some people might prefer that.
Post edited January 19, 2014 by Maighstir
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Maighstir: If visiting the past Morrowind (area) (from Skyrim's (game) perspective) is viable, why not visit the future Skyrim (area) (from Morrowind's (game) perspective)?
Skyrim's Solstheim is not in the past.
In the [url=http://www.uesp.net/wiki/Lore:Third_Era]third era[/url] (3E) in the year 427 all you went through in Morrowind happens - the blight curse, Dagoth-Ur, Nerevarine, Bloodmoon...
In 3E year 433 (6 years later) is the setting of Oblivion with the Oblivion gates, Knights of the Nine, Shivering Isle.

The ending of Oblivion is also the ending of the thrid era and therefor the start of the [url=http://www.uesp.net/wiki/Lore:Fourth_Era]fourth era (4E year 0)[/url].

In 4E year 5, the Red Mountain erupts, devastating Vvardenfell and destroying the city of Vivec.
In 4E year 16, the High King of Skyrim gives Solstheim to the surviving Dunmer, who fled Vvardenfell.

What follows are several events which ultimately lead to the situation in Skyrim, like the downfall of the Empire, the raise of the Thalmor, the great collapse of Winterhold, the great war ending with the White-Gold Concordat...

The events in Skyrim as you can play it, only starts in 4E year 201 with Ulfric killing Torygg in Solitude.
Thats 200 years after Morrowind / Oblivion.

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Elmofongo: All right than how about Cyrodiil mod for Morrowind?
More likely possible since it was only 6 years apart. Still don't really see the benefit from it.
You'd either expand Morrowind with all that happens in Oblivion (including the gates) or again, have a big additional landmass with nothing to do. There's also a lot of potental conflicts trying to expand just the guilds from one game into the other - Oblivion's Dark Brotherhood / Morrowind's Morag Tong, Morrowind's Tribunal Temple / Imperial Cult in Oblivion...
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Siannah: Skyrim's Solstheim is not in the past.
My mistake, I thought we were talking about Skywind - which, as I understand it, tries to recreate TeS3's Morrowind to expand Tes5, and thus visits the past - compared to a recreation of Tes5's Skyrim to expand TeS3.
Post edited January 19, 2014 by Maighstir
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Siannah: snip
Seeing as you seem to care about Elder Scrolls lore... are you aware of/looking forward to C0da? I have to grudgingly admit to prefering it to the usual fantasy worldbuilding drudgery. Genuinely enjoyed KINMUNE.
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Crosmando: I'm pretty sure all the major stuff in Skyrim is hard-coded, so this would only be Morrowind in some vague cosmetic way, not in the gameplay. Sure sounds fun playing Morrowind with no attributes, no classes, and 3 "skills".... not

Better off waiting for this if you want Morrowind but without Bethesda's shitty Gamebyro engine:
https://openmw.org/en/
Is that mod compatible with Morrowind Overhaul 3.0?

Also is there anyway to make Morrowind Overhaul less crash-prone?
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Elmofongo: Is that mod compatible with Morrowind Overhaul 3.0?

Also is there anyway to make Morrowind Overhaul less crash-prone?
That's not a mod, it's a new engine for Morrowind
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Elmofongo: Is that mod compatible with Morrowind Overhaul 3.0?

Also is there anyway to make Morrowind Overhaul less crash-prone?
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Fenixp: That's not a mod, it's a new engine for Morrowind
So is that a yes?
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Ivory&Gold: Seeing as you seem to care about Elder Scrolls lore... are you aware of/looking forward to C0da? I have to grudgingly admit to prefering it to the usual fantasy worldbuilding drudgery. Genuinely enjoyed KINMUNE.
Have to admit, that I haven't heard of it before. Looks..... intriguing, but I doubt my understanding of the english language will grant me more then a headache. :)

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Fenixp: That's not a mod, it's a new engine for Morrowind
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Elmofongo: So is that a yes?
No, that was a no.
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Ivory&Gold: Seeing as you seem to care about Elder Scrolls lore... are you aware of/looking forward to C0da? I have to grudgingly admit to prefering it to the usual fantasy worldbuilding drudgery. Genuinely enjoyed KINMUNE.
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Siannah: Have to admit, that I haven't heard of it before. Looks..... intriguing, but I doubt my understanding of the english language will grant me more then a headache. :)

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Elmofongo: So is that a yes?
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Siannah: No, that was a no.
It would have been awesome if Morrowind Overhaul and OpenMW Engine were compatible :(
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Siannah: Have to admit, that I haven't heard of it before. Looks..... intriguing, but I doubt my understanding of the english language will grant me more then a headache. :)
These texts are willfully difficult. Nothing to do with your English skills at all. The question is: are we looking at pretentious gibberish, or poetic and profound art? This might actually make for a good thread...

Just to clear it up: C0da is masterminded by Michael Kirkbride, who is responsible for much of what made Morrowind Morrowind. It represents his final take on and farewell to the Morrowind story.
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Crosmando: I'm pretty sure all the major stuff in Skyrim is hard-coded, so this would only be Morrowind in some vague cosmetic way, not in the gameplay. Sure sounds fun playing Morrowind with no attributes, no classes, and 3 "skills".... not

Better off waiting for this if you want Morrowind but without Bethesda's shitty Gamebyro engine:
https://openmw.org/en/
How is this engine better than the Gamebryo engine?
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monkeydelarge: How is this engine better than the Gamebryo engine?
Well... I'm not sure about comparison of Gamebryo to OGRE engine, as I've never worked with either. (Hey, Crosmando, Gamebryo's a graphics engine! Everything else Bethesda had to do in-house.) Buut I do know that when (if) they finish, OpenMW's engine will be open source and it will allow for Morrowind fans, which there are still legions of, to build whatever they want for the game, and it will free them of the inherent limitations of the closed-source Morrowind engine, which also happens to be 12 years old now.

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Siannah: No, that was a no.
Smeg knows actually, large parts of it might still work - do keep in mind that the open engine is supposed to fully support Morrowind's mods - presumably aside from any .exe injectors
Post edited January 19, 2014 by Fenixp