Posted December 01, 2011
http://www.bethblog.com/index.php/2011/12/01/skyrim-what-were-working-on/
The Skyrim mod tools are out in January, and Bethesda just announced that they'll be setting up Steam Workshop integration for mods. Basically, modders can upload their completed mod to Steam, where it gets added to a library. The end user can then browse mods and flag what they want from their browser, and Steam will automatically install the mods when it starts up next.
Better yet, if you prefer a more hands on approach, the traditional method of installing Elder Scrolls mods will be intact.
See, this is the kind of thing more games should be doing in terms of Steam intergration. If you're going to force a user to install a client, then make sure to use said client to give the game better features. DRM wouldn't be as obnoxious if more games tried to insert awesome features like this.
I've very excited about the possibilities.
The Skyrim mod tools are out in January, and Bethesda just announced that they'll be setting up Steam Workshop integration for mods. Basically, modders can upload their completed mod to Steam, where it gets added to a library. The end user can then browse mods and flag what they want from their browser, and Steam will automatically install the mods when it starts up next.
Better yet, if you prefer a more hands on approach, the traditional method of installing Elder Scrolls mods will be intact.
See, this is the kind of thing more games should be doing in terms of Steam intergration. If you're going to force a user to install a client, then make sure to use said client to give the game better features. DRM wouldn't be as obnoxious if more games tried to insert awesome features like this.
I've very excited about the possibilities.