DreadMoth: http://www.kickstarter.com/projects/digitilus/skyjacker Looks like it could be good - I'm definitely interested in seeing how it turns out.
orcishgamer: So... like Freelancer then?
I'm glad this genre is getting all these entries. They all look very beautiful. But I see them and I literally couldn't tell the difference between them. I'm sure someone who's into them could, just from examining the HUD for 3 seconds, but I can't. They all seem to offer the same basic gameplay experience and since I'm not particularly drawn in I can't get excited about it.
Is there something that actually makes this unique?
You may want to read the Kickstarter page and website.
Here's a few bullet-points:
+ Be the real space pirate, flying, shooting, robbing and crashing alien ships all around the Galaxy.
+ Collect the loot to improve your own spacecraft
+ Climb the criminal ladder, getting higher ranks
Advanced Physics of Space Combat - The game’s core differentiator is the ability to assemble or to break any in-game objects into their component parts. Attacking enemy ships the player can decide WHAT should be destroyable and precisely HOW it should be destroyable. Furthermore, the player can employ a fragmentation effect of the composite environment demolition to wage additional damage on enemy ships in the battle as well.
Vehicle Advanced Customization -The player can enter the hangar before the mission to upgrade/customize his spacecraft. He can switch between several types of armor, weaponry, power equipment and additional devices to adjust his spacecraft for the upcoming mission conditions. The higher a player’s rank, the richer the available details and devices there are in the hangar within his secret lair.
Innovative System of Missions Getting - The player should use Pirate Stock Exchange to find "deals" (game missions). Usually he should pay the dealer to get a new deal, but higher ranks let him get exclusive proposals, where the client will pay him mercenary-style – based on mission results.
System of Ranks - lets player grow in criminal community, getting more and more opportunities while progressing.
Multiplayer Mode - some deals could be fulfilled by a single pirate, but others require teamwork to realize their objectives. In this case the player can hire other pirates, gathering his own gang or to be hired by other gangs in the Pirate Stock Exchange. Furthermore, one gang can meet another gang, possibly hired to eliminate them.
Several Physical Models of the Flight - let player fly as comfortably as suits him;
Original Concept - space SciFi in a deep past; the player is the ONLY HUMAN in the aliens' Universe; "Kill'em All" instead of traditional "Save the World" conception; bad guys are heroes.
Visual appeal - smooth, flowing shapes of spacecrafts designs, no hackneyed cubic forms; combination of mechanical/industrial parts with organic elements in design; virtual interface (instead of traditional cockpit view).
Original Soundtrack - completely reflects an idea of space saga. We tried to make "Lord of the Rings" in space. Most of the in-game music tracks have been realized in epic orchestral style to support space battle atmosphere. Game menu / transition tracks have electronic sound to support the feeling of a virtual interface and online networking.
Orchestral tracks made by Krzysztof Wierzynkiewic (he also made music for "the Witcher 2" and "Bulletstorm"). Electronic tracks made by Eugene Zhukov (CEO of Digitilus).