Posted April 11, 2014
Tutorials, my god... Especially when they are unskippable. I prefer exploring stuff on my own -.-
I also hate tutorials that *BAM* appear at your face, stopping the game.
*You are now fighting your first enemy. Press this+this...*
*You are now out of stamina for the first time. If this happens then....*
If this happenes, then you leave me f*ing alone, and let me find it out for myslef, OKAY??!!
There are some games that get it right, like Miasmata. It has many unique mechanics, so those how many? 3? max 4 popup tutorials are not only not annyoing, but also extremely necessary + all of them happen at the very beginning of the game. Unlike in some games, where you find tutorials even after 100+ hours of playing, when you just happened to start training magic, and *ghasp* lost mana for the first time.
Baldur's Gate had those tutorial monks on the 1st map. I either talked to them, or not. It was my call, and I prefer it this way.
Difficulty on the other hand is not that easy to talk about, because it heavily depends on person.
For example give me the easiest platformer in existence, set it to easy difficulty, then watch my epic fail attempts trying to get through level 1.
On the other hand give me Dragon Age and I solo it twice on nightmare, while complaining about it being too easy :P
My friend is the absolute opposite. She owns platformers on ultra-hard, but Dragon Age on easy is too much for her.
I also hate tutorials that *BAM* appear at your face, stopping the game.
*You are now fighting your first enemy. Press this+this...*
*You are now out of stamina for the first time. If this happens then....*
If this happenes, then you leave me f*ing alone, and let me find it out for myslef, OKAY??!!
There are some games that get it right, like Miasmata. It has many unique mechanics, so those how many? 3? max 4 popup tutorials are not only not annyoing, but also extremely necessary + all of them happen at the very beginning of the game. Unlike in some games, where you find tutorials even after 100+ hours of playing, when you just happened to start training magic, and *ghasp* lost mana for the first time.
Baldur's Gate had those tutorial monks on the 1st map. I either talked to them, or not. It was my call, and I prefer it this way.
Difficulty on the other hand is not that easy to talk about, because it heavily depends on person.
For example give me the easiest platformer in existence, set it to easy difficulty, then watch my epic fail attempts trying to get through level 1.
On the other hand give me Dragon Age and I solo it twice on nightmare, while complaining about it being too easy :P
My friend is the absolute opposite. She owns platformers on ultra-hard, but Dragon Age on easy is too much for her.
Post edited April 11, 2014 by MadyNora