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Cormoran: IMO the modern gamer mentality of wanting everything in one play through is one of the pests of modern gaming.
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Leroux: It's not a modern gamer mentality, it's just a matter of personal preferences, and I know I had that preference even back in the early 90's. Maybe it's a bit more common now, because there's such an excess supply of games and because time is more precious for adults than for kids. I get why it annoys you and I agree that joining all guilds at the same time is kind of silly, but from my personal point of view hardly any story-telling game is worth the time investment of playing through it twice, just because some parts will be different - there will still be more repetition than new discoveries in most if not all cases, and I just don't enjoy that, never did.

Anyway, to prove that it's a pest of modern gaming, you'd have to name a lot more examples than just the Elder Scrolls series catering to it.
I don't mind going through the parts that are actually very different on the 2nd or 3rd run through. One thing I can't stand is going through the boring tutorial parts again, just to see the different aspects in the middle to late parts of the game.

Edit: Games like Fire Emblem and SRT avoid this by allowing you to focus more heavily on other characters you may have overlooked on your first playthrough.
Post edited April 15, 2014 by AnimalMother117
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Cormoran: IMO the modern gamer mentality of wanting everything in one play through is one of the pests of modern gaming.
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Leroux: It's not a modern gamer mentality, it's just a matter of personal preferences, and I know I had that preference even back in the early 90's. Maybe it's a bit more common now, because there's such an excess supply of games and because time is more precious for adults than for kids. I get why it annoys you and I agree that joining all guilds at the same time is kind of silly, but from my personal point of view hardly any story-telling game is worth the time investment of playing through it twice, just because some parts will be different - there will still be more repetition than new discoveries in most if not all cases, and I just don't enjoy that, never did.

Anyway, to prove that it's a pest of modern gaming, you'd have to name a lot more examples than just the Elder Scrolls series catering to it.
Why do I have to name a lot when the OP only has to name a couple?
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Cormoran: Why do I have to name a lot when the OP only has to name a couple?
Because I believe neither of you that these are pests of modern gaming. They're pet peeves of two players with different tastes. ;)
Post edited April 15, 2014 by Leroux
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Cormoran: It's odd that deus ex 3 gets a mention yet deus ex 1 did the same things and it doesn't get a mention. There were different ways to go about the levels, you could miss things or not spec into a build that would lock you off from certain things later in the game.

IMO the modern gamer mentality of wanting everything in one play through is one of the pests of modern gaming.
Deus Ex 1 didn't hold it in your face with achievements. You'd just play the way you wanted and later replay because you WANTED to replay it to see the stuff. That is the difference. :-)

It's like collecting everything in Donkey Kong 64. If it came out with achievements that require me to do it or some unlock that only could be got by completing everything else, I'd be pissed. But since it was alright to miss out on a few things, it didn't feel incompleted just by missing a few (essentially) sidequests.
Post edited April 15, 2014 by Protoss
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Protoss: ...
Achievements never dictate what you're supposed to do in a game; They're all optional. Playing games for achievements is ... Well it's fine if that's your thing, but they have never been designed to serve that purpose.
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Cormoran: It's odd that deus ex 3 gets a mention yet deus ex 1 did the same things and it doesn't get a mention. There were different ways to go about the levels, you could miss things or not spec into a build that would lock you off from certain things later in the game.

IMO the modern gamer mentality of wanting everything in one play through is one of the pests of modern gaming.
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Protoss: Deus Ex 1 didn't hold it in your face with achievements. You'd just play the way you wanted and later replay because you WANTED to replay it to see the stuff. That is the difference. :-)

It's like collecting everything in Donkey Kong 64. If it came out with achievements that require me to do it or some unlock that only could be got by completing everything else, I'd be pissed. But since it was alright to miss out on a few things, it didn't feel incompleted just by missing a few (essentially) sidequests.
Then your issue is with achievements, not with the ability to do different things in different playthroughs.
Pretending you release a PC game when actually a Console Port is done requiring that a Controller shall be used for an enjoyable game-play, and not the keyboard and the mouse.

TW2 to give an example.
1.DRM

2.Lazy PC ports, ie: crappy controls, poor camera implementation, bad UI, no customization, etc.

3.Consolization. It's even bad on consoles. :P

4.Overpriced DLC

5.Overused tropes

6.Lack of creativity/genre merging. How many COD and Assassin's Creed games do we fucking need?
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scampywiak: 6.Lack of creativity/genre merging. How many COD and Assassin's Creed games do we fucking need?
According to Ubisoft we should expect about 10 numerical entries in the Assassin's Creed series.
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scampywiak: 1.DRM

2.Lazy PC ports, ie: crappy controls, poor camera implementation, bad UI, no customization, etc.

3.Consolization. It's even bad on consoles. :P

4.Overpriced DLC

5.Overused tropes

6.Lack of creativity/genre merging. How many COD and Assassin's Creed games do we fucking need?
Overpriced DLC really pisses me off. For example, Dawnguard for Skyrim, still costs $20...
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scampywiak: 1.DRM

2.Lazy PC ports, ie: crappy controls, poor camera implementation, bad UI, no customization, etc.

3.Consolization. It's even bad on consoles. :P

4.Overpriced DLC

5.Overused tropes

6.Lack of creativity/genre merging. How many COD and Assassin's Creed games do we fucking need?
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monkeydelarge: Overpriced DLC really pisses me off. For example, Dawnguard for Skyrim, still costs $20...
Wait until there is a gold or g.o.t.y.-version.
I always do that and in the case of Fallout 3 I am happy to not have given extra money for a DLC which makes the game very unstable, I think it was "Operation Anchorage":
Can be deactivated via the Modlauncher which also deactivates the DRM, if there ever was any - I never played it completely unmodded, because Bethesda f*c*** up too much.
Post edited April 16, 2014 by Klumpen0815
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monkeydelarge: Overpriced DLC really pisses me off. For example, Dawnguard for Skyrim, still costs $20...
That's actually cheaper than what Tribunal used to be sold for you know.
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monkeydelarge: Overpriced DLC really pisses me off. For example, Dawnguard for Skyrim, still costs $20...
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Fenixp: That's actually cheaper than what Tribunal used to be sold for you know.
So? Today, $20 is a lot to ask for DLC that adds like 10 hours of extra game play.
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monkeydelarge: So? Today, $20 is a lot to ask for DLC that adds like 10 hours of extra game play.
~15 hours of gameplay with two fairly different branches (so a lot of replayability), new mechanics (crossbows, vampire lord), new skills and skill trees (crossbow, werewolf(?), vampire lord)

Definitely worth the asking price. Well, that statement is personal of course, but Morrowind expansions weren't really much bigger and were as much as twice as expensive, so... Yeah.