monkeydelarge: But how can the distinction between indie games and non indie games die? How can the distinction between the poor and the rich die? Money makes a difference when it comes to everything... There is a reason why expensive graphics are expensive.
Fenixp: Well fine, but that's what distinction between big-budget (AAA if you will) release and not big-budget is. We already have that yet we're not using it all that much. It's useless because there are indies which were more expensive to make than a lot of published games, and that's even if I throw casual games out of the window (which are considered to be videogames as well just by the way, so that complicates things even more)
In the end, the difference of games with publisher backing and indies is not budget, the difference is ... Well ... The only difference is that indies don't have a backing by publisher, and we, as consumers, should really not give a toss about that. There are indie games which easily top a lot of published games in terms of quality, like Divinity: Dragon Commander which just looks and sounds absolutely amazing.
The only distinction by price you should ever need is the purchase price of the title itself, which obviously also reflects its cost. You should not need a game ranted by non-genres like 'indie' which actually don't tell you anything at all about the game in question.
If a game was expensive to make, then I don't consider it an indie. :) Yep my definition of "Indie" and your definition of "Indie" is not the same. That is why we got into this heated discussion. I agree, that there is no difference between games that aren't backed by publishers and games that are. If I used your definition then I wouldn't of said, bad indie games are worse than bad non indie games. An indie game for me, is a game made by 1 to 5 people with very little money... A bunch of friends who decided to make a game because it is their dream or because they want to get into game development. That is what I consider "Indie". And in most cases, the people who do this are very gifted or skilled and make awesome games even though they had very little money. But in some cases, the people suck at game development and release cheap garbage according to my tastes, basically. And there is just too much cheap garbage out there right now and it annoys me. And expensive garbage for me is more bearable because at least, I might be able to get some good eye candy or be able to listen to some good music or voice acting etc.
MadyNora: If they develop a game where I can behead 100 bandits in a gruesome, fully detailed way, but I can't hit kids, because they have a magic barrier around them, or I can't get laid, not even in a fade-in fade-out way with my husband/wife, only to make the game "politically correct", I call the game hypocrite.
I agrre: It's for the money. It's for the sake of not getting the game banned in some countries. But in my books it's still hypocrite.
Klumpen0815: Oh, somebody ranting again about how Bethesda f*ck*d the (freedom of the) Fallout series. I totally aggree.
If a game is sold to adults only anyway, you should put in it whatever you want and an end of the world / post-war game without sex and violence seems rather strange to me, although I don't need it in other games.
Here in Germany we even have censored versions of already censored games that are only sold to adults.
In the German Fallout 1-3, there isn't even all the blood and gore and they completely removed children from Fallout 1+2 to hinder you killing them. Unfortunately, that makes at least one quest with a child to save unsolvable. -.-°
Blood patches and imports are quite popular here, as you can imagine!
The things I had to do when I was living in Germany to get uncensored games.... Such a pain in the ass it was to live there sometimes...