Posted November 03, 2012
Dear gogfellows,
In the last four years I have been writing a book about video games. The title is "The Sins of the Industry" and it is both a compendium and a criticism of the bad practices of the industry of video games aswell as a socio-economical analysis of it. I like to call it a Marxist analysis, but I do not say this very loudly just in case someone who actually knows what a Marxist analysis is may hear me.
The project is in a very advanced state of what I call a "peer review+" process meaning that it can be discussed and criticized as in an academic peer review, but it is also open to contributions. I'm releasing the chapters through mobygames.com and, since I have already explained the project in detail on that site, I will just leave the links here.
If you are interested on collaborating, read the presentations and the rules to the PR+ first. If you only want to read the book, follow the links to the different chapters. Collaborations and communication can be made through the mobygames.com forums or through the mail sinsoftheindustry@gmail.com. I'll answer questions here for some days too.
Presentation
Rules to the Peer Review+
Sins of the Industry
Introduction
Chapter 1: Violence Resolves Everything
Chapter 2: Boys Club
Chapter 3: The Played Player
Chapter 4: Walking Wallets
Part 1: Various
Part 2: Franchising
Part 3: The Marketing Department
Part 4: All your Game Are Belong to Us
Part 5: Games by Weight
Part 6: Case Studies
Chapter 5: “It's a Business, duh!”
Chapter 6: Creativity Crisis
Chapter 7: The Professional Eye
Glossary
Hope you enjoy it and thanks for your collaboration.
In the last four years I have been writing a book about video games. The title is "The Sins of the Industry" and it is both a compendium and a criticism of the bad practices of the industry of video games aswell as a socio-economical analysis of it. I like to call it a Marxist analysis, but I do not say this very loudly just in case someone who actually knows what a Marxist analysis is may hear me.
The project is in a very advanced state of what I call a "peer review+" process meaning that it can be discussed and criticized as in an academic peer review, but it is also open to contributions. I'm releasing the chapters through mobygames.com and, since I have already explained the project in detail on that site, I will just leave the links here.
If you are interested on collaborating, read the presentations and the rules to the PR+ first. If you only want to read the book, follow the links to the different chapters. Collaborations and communication can be made through the mobygames.com forums or through the mail sinsoftheindustry@gmail.com. I'll answer questions here for some days too.
Presentation
Rules to the Peer Review+
Sins of the Industry
Introduction
Chapter 1: Violence Resolves Everything
Chapter 2: Boys Club
Chapter 3: The Played Player
Chapter 4: Walking Wallets
Part 1: Various
Part 2: Franchising
Part 3: The Marketing Department
Part 4: All your Game Are Belong to Us
Part 5: Games by Weight
Part 6: Case Studies
Chapter 5: “It's a Business, duh!”
Chapter 6: Creativity Crisis
Chapter 7: The Professional Eye
Glossary
Hope you enjoy it and thanks for your collaboration.