Posted March 13, 2011
I was making a new box for my gameboy games since the old one got to small,
so i was thinking while i was doing that, and i can't help myself thinking:
Isn't it a bit overkill what modern games do?
I see tetris, paperboy, lost vikings, spaceinvaders, what not.
There isn't much to any of those, not even to the RPGs like final fantasy,
but they are huge fun and most people agree, somehow i get the feeling,
many full-price modern games often try to hard, to be everything to everyone.
many modern games are fun, but often become work, there is to much to do,
to many things i want to do, while i could play paperboy for about the same amount of time,
while not getting bored or feeling too stressed, sure there are those old nintendo-hard jump and runs,
without safe function and what not, but still i be like "just one more level".
Is simplicity really the fail safe for games?
Are we moving into the wrong direction with 1001 game mechanics and meta-goals?
Same for board games, not to much to them either.
Sure, modern full budget games are fun also, i remember sometimes doing nothing else in a day than playing anno,
but then i know there are many that hate it, same for most modern titles.
Is a good simple concept fail safe or is that just one of those thoughts?
so i was thinking while i was doing that, and i can't help myself thinking:
Isn't it a bit overkill what modern games do?
I see tetris, paperboy, lost vikings, spaceinvaders, what not.
There isn't much to any of those, not even to the RPGs like final fantasy,
but they are huge fun and most people agree, somehow i get the feeling,
many full-price modern games often try to hard, to be everything to everyone.
many modern games are fun, but often become work, there is to much to do,
to many things i want to do, while i could play paperboy for about the same amount of time,
while not getting bored or feeling too stressed, sure there are those old nintendo-hard jump and runs,
without safe function and what not, but still i be like "just one more level".
Is simplicity really the fail safe for games?
Are we moving into the wrong direction with 1001 game mechanics and meta-goals?
Same for board games, not to much to them either.
Sure, modern full budget games are fun also, i remember sometimes doing nothing else in a day than playing anno,
but then i know there are many that hate it, same for most modern titles.
Is a good simple concept fail safe or is that just one of those thoughts?
Post edited March 13, 2011 by Xaromir