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Seems like GoG timed the release of StS perfectly, as there is now an announcement that StS5 is currently in development. And I'll have to say that it looks near perfect. The Simon model needs a few more tweaks, but other than that it looks impressive. Judging from the way the images are shaded, they appear to be ingame shots and (assuming I am right about that) StS5 might well become one of the few cartoon to 3d transitions that actually worked.
Of course, that doesn't say anything about how and if the game will work, but it's a good first step.
Article (it's in German, but it doesn't really say anything anyway, so you might as well just click on one of the images).
Edit: The article specifically mentions that the world should be in 3D, but in part of the screnshots, there are some obvious strokes that don't happen in 3D. I'm confused...?!?!?!?!?
Post edited January 14, 2009 by hansschmucker
StS5 is looking good (and far better than previous 3D attempts).
I had assumed that sections just use a locked down camera, and a blend of 3D-2D. Larger areas, would involve camera movement. It shouldn't follow Simon everywhere and try to be a 3rd person.
That looks awesome, at first I thought it was concept art .
Maybe they just mixed concept art for the backgrounds with realtime models from an engine test... that would also explain the error in one of the screens where a foot is in front of bucket that's supposed to be in the foreground.
Impressive. Should be good.
This game will be published by Atari.
http://www.worthplaying.com/article.php?sid=58877
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acare84: This game will be published by Atari.
http://www.worthplaying.com/article.php?sid=58877

Damn. I hate it when Atari publish stuff. As it is, I never even know there was a Simon 4 U_U
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acare84: This game will be published by Atari.
http://www.worthplaying.com/article.php?sid=58877
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bansama: Damn. I hate it when Atari publish stuff. As it is, I never even know there was a Simon 4 U_U

Why the hate for Atari?
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honorbuddy: Why the hate for Atari?

Primarily, their love of regional restrictions and total disinterest in releasing to other regions.
At least they published The Witcher...
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Urb4nZ0mb13: At least they published The Witcher...

And we all know how that turned out for me >_>
(darn it, I'm so cold I can't type properly)
Post edited January 15, 2009 by bansama
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Urb4nZ0mb13: At least they published The Witcher...
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bansama: And we all know how that turned out for me >_>
(darn it, I'm so cold I can't type properly)

I don't know much about Japan's gaming culture but could the reason be that Atari did not wish to sell a game in a market which is dominated by the usual JRPGs like Final Fantasy, Dragon Quest, and the like because it might not sell that many units in the first place? You know the whole profit thing. Feel free to correct me if I'm wrong, I'm just thinking out loud.
They sent around a total of 200 or so copies to Japan for a domestic release (ie, English language game with Japanese instruction manual). PC gaming isn't popular here because no one will promote it past the anime porn games.
And yet there are large Japanese PC gaming groups out there. Who, like me, prefer to play Western games over the boring mass of identical JRPGs and endless Mario games. But then, considering also the jacked up pricing for PCs here, I guess it's no real surprise that most people opt for the cheaper console -- especially as most shops only stock console games.
As for profit, if they have the worldwide distribution rights, they can just dump it on a digital distribution service for people to buy it from there. Seriously, it's 2009, why are markets still bound by borders when the Internet gives the perfect means for offering up your product to everyone regardless of their geographical location? One or two copies of a game sold in a country via DD is better than none being sold at all, surely. You make a small profit from those two, and no profit from zero sales, after all.
But then you have companies like R* that sell Japanese distribution rights to companies like Capcom who have made it perfectly clear that they don't want anything to do with DD. So why sell them the DD rights? Again, publishers need to start splitting internet distribution rights away from retail. But this is now way off topic, really.