It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
avatar
charlight: I am still on my first play through of Fallout New Vegas. This is actually the first game from Fallout franchise I have ever played. I am having a great time! There is a story, but the fact it is so non-linear means I usually discover things and places in the wrong order. Also I tend to wander off and get lost a lot. A LOT. This has caused me to fight more/stronger creatures than the story missions intend. Therefore when I finally do find the story missions I feel over powered. I honestly had about 16+ hours put into the game before I learned that there was a fast travel system. Lol

*Spoiler alert* For example, when I got to the casino that had Benny inside. (Benny is the person who shot you in the head before the game began) The guards at the door said to hand over my weapons. I decided to test my luck/skill and just kill them. I literally killed everyone in that casino. First try. Looking at the loot, I think I was supposed to be stealthy and steal his room key, then kill him in the night. *Spoiler Done*
avatar
Gazoinks: Yeah, one of the coolest things about NV is how flexible it is. Besides children, there're only two (or maybe 3, I forget) unkillable characters in the game, which basically ensure that you won't completely bork the story, but otherwise you can go on a constant murder spree if you like. Which is an extreme contrast to Skyrim where like 75% of the population is unkillable.

You should definitely check out the other Fallout games afterwards, as they all have that non-linear story approach. Though FO3 does the whole Bethesda level-scaling thing so you won't usually fight guys significantly stronger than you.
I've actually never played Skyrim either. Or Oblivion. I'm usually not a fan of these open world style games. I have terrible orientation skills, so any game that allows me to go too far off the beaten trail normally frustrates me. As a general rule, I don't like feeling as though I have no idea where I am or what's going on. However Fallout feels different, although I can't quite figure out why. Don't get me wrong, I'm not blaming the games. It's not their fault I get disoriented and lost so easiily. It's normally not my genre. I usually go for more linear RPG's. Like mission can be solved in different ways, but you start/finish the missions in the same order regardless of your play style. Would you happen to have any suggestions?
avatar
Gazoinks: Yeah, one of the coolest things about NV is how flexible it is. Besides children, there're only two (or maybe 3, I forget) unkillable characters in the game, which basically ensure that you won't completely bork the story, but otherwise you can go on a constant murder spree if you like. Which is an extreme contrast to Skyrim where like 75% of the population is unkillable.

You should definitely check out the other Fallout games afterwards, as they all have that non-linear story approach. Though FO3 does the whole Bethesda level-scaling thing so you won't usually fight guys significantly stronger than you.
avatar
charlight: I've actually never played Skyrim either. Or Oblivion. I'm usually not a fan of these open world style games. I have terrible orientation skills, so any game that allows me to go too far off the beaten trail normally frustrates me. As a general rule, I don't like feeling as though I have no idea where I am or what's going on. However Fallout feels different, although I can't quite figure out why. Don't get me wrong, I'm not blaming the games. It's not their fault I get disoriented and lost so easiily. It's normally not my genre. I usually go for more linear RPG's. Like mission can be solved in different ways, but you start/finish the missions in the same order regardless of your play style. Would you happen to have any suggestions?
Aside from the other Fallout games, there's stuff like Deux Ex and Vampire: The Masquerade - Bloodlines, both of which are pretty linear, but each mission can be completed in different ways. Deus Ex hasn't aged incredibly well, but it's still pretty good and VTMB is great.
Thank you. I will look into those.
avatar
charlight: Thank you. I will look into those.
If you like the choices and such of New Vegas but like a more linear experience then Deus Ex Human Revolution could very well end up your favorite game ever.

And yeah, Bloodlines.
I wholeheartedly second the Vampire reccomemdation. I think it's only on Steam tho.
avatar
anjohl: I wholeheartedly second the Vampire reccomemdation. I think it's only on Steam tho.
'tis also on DotEmu, I believe.
Also on Gamestop (old Impulse).
avatar
WTF: Also on Gamestop (old Impulse).
Sweet. I "have"* it on Steam, but I would like to have a DRM-fre copy.

*by "have" I mean I have an unlimited subscription for the duration of my acceptance of Valve's terms and conditions, dependent on continued access to my Steam account.
avatar
anjohl: *by "have" I mean I have an unlimited subscription for the duration of my acceptance of Valve's terms and conditions, dependent on continued access to my Steam account.
Now, you have a personal unlimited license. Just as if you would have bought it on GOG. Steam can only enforce it easier. Are you hired by Valve for those lies or are you a free agent?

Anyway, enough with the childish bullshit.


avatar
charlight: Would you happen to have any suggestions?
If the age isn't an issue for you, Fallout 1 and 2 strike a nice balance between linearity and freedom. You have a little bit of "hand holding", but you can just go about it any way you want.
Post edited August 10, 2012 by SimonG
avatar
charlight: I've actually never played Skyrim either...*clip*... Would you happen to have any suggestions?
Well now... in a matter of fact I do! :)
No, seriously. It's actually a pretty darn good game.

And it has a compass thing pointing you towards your target, being either your mission objective or a spot you pick from the map. So while you can explore and wander about, you never really get lost (unless you mod the game to enable you to).

And the dungeons and explorable areas are pretty straightforward as well.

I'd say you'd feel right at home after fallout.
avatar
Jarmo: And it has a compass thing pointing you towards your target, being either your mission objective or a spot you pick from the map. So while you can explore and wander about, you never really get lost (unless you mod the game to enable you to).
You can simply deactivate it ingame, no mod needed ;-).
Independent Vegas with Yes-Man is best ending :D
avatar
SimonG: You can simply deactivate it ingame, no mod needed ;-).
I still think that quest markers are fairly useful since Skyrim NEVER gives you proper directions in your journal, what angers me are 'exploration' spots marked on the compass - the world of Skyrim is clearly designed to be easily explorable without them, but with your compass showing you both explored and unexplored locations miles away ruins it (thank god for mods)
avatar
Fenixp: I still think that quest markers are fairly useful since Skyrim NEVER gives you proper directions in your journal, what angers me are 'exploration' spots marked on the compass - the world of Skyrim is clearly designed to be easily explorable without them, but with your compass showing you both explored and unexplored locations miles away ruins it (thank god for mods)
I actually really liked the quest marker when I needed to find the quest-giver again and he was one some "radiant activity".

Those "unexplored" markers don't bother me, quite the contrary, because they show you also stuff you might have missed otherwise. I did like the Fallout 3 implementation better, however.
From Oblivion on I mod the markers off the compass but leave them on the map. You have to have them, the game was designed with them in mind and no one tells you where to go. Still, I like having them only on the map so I don't feel like I am playing follow the arrow all the time.

Plus I modded out Skyrim's compass altogether, since it is huge and distracting.