It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
avatar
Arkose: OM NOM NOM DLC SALES TASTE LIKE MONEY.
If you want to sell a ton of DLC without having to compete with free mods of equal or better quality, the first thing you do is ensure that modding is as dumbed-down as possible or outright impossible.

OM NOM NOM... Agreed.
Looks like the (user) maps and mods will only be shared through that "hub" of the game, and firaxis/2k is who will manage that. Allow, or not allow free stuff.
avatar
DarrkPhoenix: That's rather unfortunate. If this news remains true when the game is released then I guess I'll be passing on it and sticking with Civ 4.
avatar
tb87670: I got Civ 4 a few weeks ago on Impulse sale. I think I'll pass Civ5 with this choice in sticking to Steam.

So, you're passing on a game requiring a client, and will just play the version you bought from a company...that requires a client to access and download and install. That seems like an odd double standard. Sure, you don't need to run the game via Impulse, but it still serves as total access control.
Anyway, I'll still likely be picking it up.
avatar
Crassmaster: So, you're passing on a game requiring a client, and will just play the version you bought from a company...that requires a client to access and download and install. That seems like an odd double standard. Sure, you don't need to run the game via Impulse, but it still serves as total access control.
Anyway, I'll still likely be picking it up.

Steam requires to be run constantly. Impulse don't. Say what you want I don't care.
Disappointing.
Not enough for me not to buy it, but still... disappointing.
In terms of people worried about dumbing down modding because of paid DLC... let's face it: Beyond the Sword and Warlords were basically paid DLC you just happened to buy in a retail box. I do admit I'm not keen on the fact that the Babylonians will be reserved for people who pre-order and/or get a deluxe edition but tactics like that are hardly unique to Steam.
avatar
taczillabr: I'm cool with expansions like Civ4 was... but, map packs (DLCs) for Civ5? FUCK. :(

It all depends on the relative cost per content. A 'map pack' for Civ to me means a campaign/scenario, i.e. WW II, Rise of Rome, etc. That said I thought the quality of the campaigns for Civ 4 (developed by Firaxis) were actually fairly poor compared to the ones designed for Civ 3.
Post edited May 06, 2010 by Metro09
Whatever, it's not like I can buy it on Steam anyway. Retail I suppose...
avatar
Gersen: I really don't like securom and most of the time I refuse to buy any game with online activation but...
If you looks 2K recent games : single activation after installation/re-installation, unlimited number of activation, no need to run a third party application, no regional restriction, possibility to activate "offline"... so I really fail to see how this can be is so "very annoying" when compared to Steam.
avatar
DelusionsBeta: I'm going to stop you right there and point out that Bioshock 2's use of GfWL had none of the bolded and I'm not sure of the "activate offline" bit.
avatar
stonebro: Okay, I don't have a problem with Steam, but that is pretty damn shitty. One of the selling points of Civ4 was it's genuinely awesome moddability, which ensures the game basically will never die ... what are they thinking if they want to remove that?
They're probably trying to copy Blizzard, you know, for the online purposes. Here's a heads up; you're not Blizzard.
avatar
Gundato: It really depends on how it is handled. All we know is that there is a centralized way to get mods and that some random person assumed that the EULA would make every other method illegal. And it isn't even cited :p
Let's assume this is true. As long as the mods are still free (and they likely will be, at least until Civ 6 :p), this just means that it will be easier to find the mods.
Unless you actively hang out at the various modding forums (and there are a few), you would never even have heard of Fall from Heaven until Beyond the Sword included an older version of it (and many people don't even realize that was an older version :p). With this, you could theoretically browse in-game. More exposure.
Is there potential for bad stuff? Yup. But let's not immediately assume the worst :P
avatar
Gundato: Oi! Desura had the idea first! (And if they get their arses into gear, they might also be first to put this principal into practice).

Honestly, strikes me as an Impulse-style product. Moddb never struck me as all that competent (their site is kind of crap to use :p). And this entire thing reeks of them wanting a piece of the pie (again, Stardock comes to mind :p).
So maybe desura had the idea to charge for other people's works first, but I give the point to whoever gets it working first. Proof of concept means jack all, I want something worth using.
I think D2D might have come first, but Steam is really the father of the modern digital distribution system. Why? Because Valve got it to work pretty damned well for enough people.
avatar
AndrewC: Strange, I've had both technical issues, I don't live in America, don't have broadband and lots of bandwidth and am interested in Episode 3 and haven't had a problem with Steam starting from around the launch of The Orange Box. See how the whole "personal experience as an argument" works? Oh, wait, it doesn't.

Well of course, you're (apparently) in the UK, and with the exception of all recent Ubisoft titles and a very tiny handful of other titles, you have very few restrictions to worry about, and certainly none when it comes to 2K and Sid Meier games. That, however, does not negate the simple fact that for most of us who *do* experience said restrictions, a SteamWorks title is one to be wary of. Especially if it's likely to employ IP blocking (such as MW2 and some of the Total War games) and is being mistakenly sold early to regions where it's supposed to be restricted.
In such a case chances are very very high that you will simply be buying the digital equivalent of a brick, unless you happen to have US based VPN handy.
steamworks does not prevent modding. it allow that tough.
it is up to publisher to decide that stuff.
avatar
taczillabr: I'm cool with expansions like Civ4 was... but, map packs (DLCs) for Civ5? FUCK. :(
avatar
Metro09: It all depends on the relative cost per content. A 'map pack' for Civ to me means a campaign/scenario, i.e. WW II, Rise of Rome, etc. That said I thought the quality of the campaigns for Civ 4 (developed by Firaxis) were actually fairly poor compared to the ones designed for Civ 3.

OK OK Civ3-like expansions if you wish.
You got the idea, that I prefer big expansions for $30 over little DLCs for $10 each, any day.
I just don't see the difference so long as the price is relative to the content. And frankly I don't think Conquests and Play the World and Warlords and Beyond the Sword really added $30 worth to Civ 3 and 4 respectively.
Now if they do stupid stuff like sell individual civilizations for $5 -- then yeah that will be pretty horrible.
avatar
bansama: Well of course, you're (apparently) in the UK, and with the exception of all recent Ubisoft titles and a very tiny handful of other titles, you have very few restrictions to worry about, and certainly none when it comes to 2K and Sid Meier games. That, however, does not negate the simple fact that for most of us who *do* experience said restrictions, a SteamWorks title is one to be wary of. Especially if it's likely to employ IP blocking (such as MW2 and some of the Total War games) and is being mistakenly sold early to regions where it's supposed to be restricted.
In such a case chances are very very high that you will simply be buying the digital equivalent of a brick, unless you happen to have US based VPN handy.

Actually, I haven't had problems neither here in the UK nor back home in Romania. I can also pay using the credit card from home when here and vice-versa after contacting support and authorizing both cards and shops, which means that I always can decide to pay in Euro or GBP.
avatar
Metro09: Now if they do stupid stuff like sell individual civilizations for $5 -- then yeah that will be pretty horrible.
CivWorks ?
can you sell your retail game with Steamworks ?
avatar
Metro09: Now if they do stupid stuff like sell individual civilizations for $5 -- then yeah that will be pretty horrible.
avatar
lackoo1111: CivWorks ?
can you sell your retail game with Steamworks ?

Not after you installed it as it gets permanently tied to your Steam account.
avatar
AndrewC: Not after you installed it as it gets permanently tied to your Steam account.
and that's the problem
Post edited May 07, 2010 by lackoo1111