It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
I'm not too concerned about trophies in general. In fun games, with realistic trophies, I like to earn them. In games where trophies are roughly (and sometimes realistically) impossible, I ignore them.

I just finished LA Noire on the PS3 and noticed there were some DLC packs that I might have been interested in had I known of them when I started playing. What stood out more, was that each mission you could download had a very easy gold trophy assigned to it. You only have to finish each mission. So, for roughly $12.00, you can buy 4 gold trophies. (There are only 4 gold trophies in the full retail game including all hidden trophies, so you can double this number with the easy add-on content)

Why this may not mean much, one recent event actually does add value to PSN trophies:

https://www.bidforgreatness.com/

From a balance perspective... this does not seem right. For an original gold trophy, you have to complete 100% of the game. This is dozens of hours of work, unlocking 95 cars, solving 40 street crimes, finding 50 gold reels, finding 30 landmarks, finding 13 newspapers, and solving 21 cases... OR, you simply play one DLC case and call it even.

Another gold trophy is completing the entire game with a 5 star rating. Or, you simply play one DLC case and call it even (regardless of rating on the DLC case).

The third gold trophy from the original game requires you to find 95% of all clues in the game. Again, this compares a full and thorough playthrough to a single mission that is merely finished.

The final and easiest gold trophy in the game requires you to complete 5 full missions from the arson desk. While significantly easier than the other 3... its still 5 times more effort than any of the DLC trophies you can buy.

Note, there is a free DLC mission that everyone can play... it contains no trophies.

While it doesn't bother me from a trophy perspective... it feels very cheep to me.

Thoughts?
This is a problem (both for PS and X-BOX) thanks to mandatory licenses from Sony/MS.
The games and DLC must have trophies.
Only that a normal DLC is well, a short addition to the the original game and therefore
getting the trophy is not as hard as in the original.
L.A. Noire is a bad example cause their find "X" has nothing to do with the gameplay
and (for me) is wasting time running/driving around for hours without any fun.

Buying trophies you gain for achievements?
Are you serious asking for that? Would you feel anything gaining an hard earned
trophy or wouldn't you asking yourself why bother...i can buy it for little money.
avatar
Schnuff: Are you serious asking for that? Would you feel anything gaining an hard earned trophy or wouldn't you asking yourself why bother...i can buy it for little money.
I think he's not suggesting or demanding that option, I think it's how he perceives the current situation due to games or DLC which give you the most valuable (or almost) trophies for nearly no effort (also the Avatar game comes to my mind which was a highly popular rented game because it was ridiculously easy to get all achievements in a few minutes with no effort) and questions it.
Maybe they should do it how Little League Baseball here in the states does it. Give one to everyone that plays the game, because it hurts the fragile ego of the kids on the losing teams.
I still remember getting my first trophy in little league, my team one 1 game out of 16 or so, and we still got a trophy. Even back then when I was six or eight, I was like "this is stupid, we didn't deserve a T-Shirt let alone a trophy".
avatar
jjsimp: Even back then when I was six or eight, I was like "this is stupid, we didn't deserve a T-Shirt let alone a trophy".
Yup, same for me playing soccer among other things. We got a big pizza party and trophies after a horrible losing season. Even the poor kids that never played.

I've known a few elementary school teachers that subscribe to the "everyone is equal". You can't give out solo rewards or feelings will get hurt... BAH! Its more insulting to get a reward you don't deserve.

You want to teach something... teach respect, honor, and the ability to cope with hurt feelings.... (/end soap box).

sigh.... another milestone... "back in my day!!!" :/
avatar
F4LL0UT: I think he's not suggesting or demanding that option, I think it's how he perceives the current situation due to games or DLC which give you the most valuable (or almost) trophies for nearly no effort (also the Avatar game comes to my mind which was a highly popular rented game because it was ridiculously easy to get all achievements in a few minutes with no effort) and questions it.
Well he asked it in the topic.

But like i wrote what should the devs do? They must include trophies or Sony wouldn't approve of it.
At last they don't count for the big trophy at the end...
avatar
Schnuff: Well he asked it in the topic.
Well yeah, but he didn't mean like literally buying trophies but questions the status quo which is basically like that (buy this DLC - get a trophy for free!).
avatar
Schnuff: But like i wrote what should the devs do? They must include trophies or Sony wouldn't approve of it.
What do you mean? They should just do it, if they are clever they will use it to their game's advantage, if they are just annoyed they might be able to ridicule trophies in a way that conforms with the rules. I don't think there's anything wrong with the basic concept (especially since 1. developers do not have to provide feedback on unlocked trophies the moment the conditions are met and 2. players who consider the popups annoying have the option to deactivate those by now). There's games where trophies are a good motivation to enjoy a game to its full extent and in case with bad implementation of trophies - well, just ignore them, they aren't gonna hurt you.

Plus: if a developer fulfills the requirement to release a game on PS3 he's rather not gonna have much trouble thinking of a good way to implement trophies.
Post edited August 08, 2013 by F4LL0UT
Sorry, I don't get this whole concept.

Achievement unlocked: Tutorial is over.
Achievement unlocked: You have killed the ancient dragon with a fly swatter
Achievement unlocked: You played that stupid game for over 1000 hours

That doesn't make sense, I want to play the game not collect stupid achievements/trophys and I especially don't want to play the game like developers want me to play it.
avatar
F4LL0UT: I think he's not suggesting or demanding that option, I think it's how he perceives the current situation due to games or DLC which give you the most valuable (or almost) trophies for nearly no effort (also the Avatar game comes to my mind which was a highly popular rented game because it was ridiculously easy to get all achievements in a few minutes with no effort) and questions it.
avatar
Schnuff: Well he asked it in the topic.

But like i wrote what should the devs do? They must include trophies or Sony wouldn't approve of it.
At last they don't count for the big trophy at the end...
F4ll0ut is correct in my meaning. I was posing a discussion question. I also said that it felt cheap to sell trophies for little effort :p

To answer your question... if they literally "HAVE" to put trophies in every DLC... put in bronze or silver unless they also give enough gameplay to justify the higher rewards. As I said originally, this isn't a massive deal to me. The biggest problem I have is the wreak of a marketing gimmick. They know people are OCD in games and selling gold trophies is guaranteed cash for very little development effort.

At best it insults the more casual players and at worst it over-inflates the real value of DLC.
avatar
Khadgar42: That doesn't make sense, I want to play the game not collect stupid achievements/trophys and I especially don't want to play the game like developers want me to play it.
How do achievements stand in your way then?
The only time I care about achievements is when I can't turn them off. The best games are the ones where beating the game is an actual achievement itself, not where not giving up on the game before the end of the tutorial gets rewarded with worthless shiny stickers.

/backinmyday

About the original question, sure, why not? It's not like thoses systems aren't broken by design anyway, so you might as well take advantage of people who actually care about that useless metric.
avatar
Fenixp: How do achievements stand in your way then?
Imagine you are playign an RPG, getting immerset in the cool world and all of the sudden, just because you did something ordinary a message box pops up. "Congratulations, you did something, here is a shiny sticker!", talk about breaking the atmosphere.
Post edited August 08, 2013 by HiPhish
avatar
HiPhish: The only time I care about achievements is when I can't turn them off. The best games are the ones where beating the game is an actual achievement itself, not where not giving up on the game before the end of the tutorial gets rewarded with worthless shiny stickers
Progress achievements can be a good thing when combined with a social component, actually - I've used them a number of times to tell how far have my friends progressed as to not spoil the story for them while talking about the game. A bit of an side-effect, sure, but handy one nonetheless.

avatar
HiPhish: Imagine you are playign an RPG, getting immerset in the cool world and all of the sudden, just because you did something ordinary a message box pops up. "Congratulations, you did something, here is a shiny sticker!", talk about breaking the atmosphere.
Well I turn the popups off, vast majority of games I have played allowed me to do that.
Post edited August 08, 2013 by Fenixp
I turn them off as well when it's possible, but sometimes it isn't, like in Divinity II.
No offense; I started reading and it made my head spin. Whatever happened to just playing a game? :-)
I'm with hucklebarry on this one. I think that the trophy level should always correspond with the difficulty of meeting the requirements. This ought to go double for DLC!

One game that comes to mind is Castlevania: Lords of Shadow and its DLC chapters. The DLC weren't exactly long, of course, but they were freakin' hard!!! Harder than the main game. Like the main game, you got silver for clearing the DLC unless you managed to beat Paladin level (highest difficulty). Only then would you get the gold.