gameon: Perhaps, lol. At least with Scratches it's a point n click isn't it? Those games can be simple enough to progress through.
Gazoinks: Dunno, Scratches apparently has a reputation for being confusingly linear. Like, a key won't appear in a flower pot until you answer a phone call linear.
A walkthrough can help you find what to do in a point n click, very linear and straight forward.
In Thief, i go into a room, exit, go to another room. Hang on, i've just been there. Ok, lets try the other area. Hmm, nothing of interest there. Actually, here's a lever, but it does nothing. I jump to a higher level but there are no doors to open, it's just a balcony. Nothing i do, no matter how much i steal, or kill the guards, it just stays in the same level because i cannot find the main item in the level.
So frustrating to me.
gameon: Perhaps, lol. At least with Scratches it's a point n click isn't it? Those games can be simple enough to progress through.
F4LL0UT: In my experience adventure games are the most awkward genre ever, especially when progress is determined by as weird and obscure factors as in Scratches (where your character won't do the obvious important thing as long as you haven't done something meaningless and unrelated first). Also, lots of players (including me) seem to appreciate Thief's open level structure and frankly I haven't ever had any serious problems navigating them.
Like Gazionks said, to each their own. But as Jefequeso wanted peoples honest opinion, i felt i needed to give mine. I saw Thief mentioned, and well, not good gaming memories from my own experience.