solzariv: She is suggesting that games' depictions of abuse against women have a causal effect of molding the beliefs and attitudes of people who play these games. I'm not closed off to that possibility, but I'm going to need to see some compelling evidence beyond any shadow of doubt.
babark: I dunno, solzariv. I see "X works to reinforce Y, which already exists" not really being the same as "X causes and molds Y".
To use an analogy, if you exert momentum to an object already moving, there's still a direct link of causality happening; and she was claiming that videogames add some degree of momentum to the phenomenon (be it real or imagined).
You are of course, correct in that she does not provide any evidence for the statement (at least that I can remember, of what you quoted), but either way, I dunno, I didn't really consider what she said to be such an outlandish statement. A second of googling brought up an OSU study that showed that playing as a black character in video games can reinforce racist stereotypes about black people (prone to violence, crude behaviour, etc).
I found an article but can't seem to find the actual study. I'd be interested to know how their participants were sampled, were the participants of this study chiefly OSU students, were they pooled from a statistically large and random selection of people from a wider outside area, has this study been replicated, or if the methodologies and measurements used in the study are even reliable means of objectively measuring prejudice. Psychology has always kind of hovered in the murky gray area between hard science and pseudoscience, though neuroscience will hopefully advance enough in a way to pull Psychology into the light side within the next few decades.
Culture and history, however, have undoubtedly left us with a reality where traditionally, women were sidelined, viewed as prizes, felt to require rescuing and protection in roles as victims, etc. etc.
Of course, a single game that featured such depictions of women wouldn't be meaningful of anything, but the general trend of such kinds of games and game narratives is quite illuminating as to her point.
And if these are the stark realities of a story's setting, no matter how uncomfortable, it shouldn't be glossed-over in the presentation. It'd be like not including any racist characters in a story that takes place in 1880's Mississippi. Isn't this what people were protesting about Disney's "Song of the South"?
As I've said earlier, even disregarding all this benefit to women and equality and all that, I'm all for game developers putting a little more thought into the stories of their games, because almost nobody intentionally makes a misogynistic game, it is usually just the result of tired and lazy storytelling, and over-reliance on tropes.
Trying to avoid tropes when writing is like trying to avoid stepping on twigs and leaves when walking through the forest. After millions of creative writers born over the past several thousands of years, true originality is an expired luxury at this point. Just because overabundance of tropes is frequently seen in poor writing does not itself mean the tropes themselves are the cause of the writing's poor quality. Plenty, if not most, of the 20th century's best authors' works have been full of tropes.
So you didn't really answer my initial question (or answered it with reference to a point that doesn't seem really relevant). You said it depends on whether it is education or indoctrination, and gave an example of indoctrination as being unevidenced claims.
So for you, to phrase my initial question a little differently, would you feel there'd be anything wrong if there was a general trend in games and by game developers towards more inclusive (or less exclusive) game narratives and stories?
I would be dishonest if I answered an easy one-word Yes or No to this question because I still don't accept the premise: I'm still not convinced that merely depicting a character in a negative role is the same thing as enforcing stereotypes or endorsing negative attitudes of that character's, for lack of a better term, "categorical" traits (race/sex/etc/whatever). And, thus, I don't accept that concepts like "non-inclusive" or "inclusive" are ones a writer has any obligation to be concerned about.
Even accepting the premise for argument, I'll answer No, it won't be "wrong", aside from the fact that the variable that changed is one that probably had nothing to do with the average quality of writing generally seen everywhere.
Writers who are mediocre now will still be mediocre writers even after altering their styles to conform to the credo of "less tropes/more inclusivity/etc." Instead of writing stories that feel like cheap Saturday morning cartoons, they'll write stories that feel like hamfisted after-school TV specials.