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Telika: Also, I'm amongst those who enjoyed the straightforward Assassin's Creed better than Assassin's Creed 2.
We are the few, the proud...
old school...
Ikari Warriors is a classic.
Ikari Warriors 2 is a supercalifragialistic piece of dog sh&t.
that is all.
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SimonG: Is there really any benefit which Civ 1 has over Civ 2?
Civ 1 had greater atmosphere. Little things like animated "live" leaders (they were able to demonstrate some emotions -- joy, anger, etc.), soldiers marching in the city when you take over it, beautiful intro, national anthems, researchers presenting to you new technologies, and so on. Civ 2 killed most of these little things, and they used ugly standard Windows widgets too much, further spoiling the atmosphere.
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LiquidOxygen80: ~snip~
You might have misunderstood the thread title, Lionel is actually looking for original games that are better than their sequels, not the other way around. But I nearly fell into that trap myself; I'm kind of surprised there isn't more confusion. ;)


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Novotnus: And Indiana Jones and the Fate of Atlantis was far better than anything that came after that.
Yes, but then again, it could already be considered a sequel to the Indiana Jones and the Last Crusade game (unless you don't count movie adaptations).
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227: Mass Effect: I don't exactly hate the later games in the series, but playing them back-to-back made me see just how much greater the original game was in virtually every aspect. Most notably, the storytelling was tighter and made more sense (2 and 3 seemed designed like the show 24, with certain moments set up purely for random shock and subsequent soap-opera drama), and leveling up actually felt like it had a pretty tangible difference in combat while the later games relied more on player skill.
Good call. The inventory system sucked but overall it's a much better game than 2 or 3, especially in the realm of story and presentation.
Blood - First one is a better game overall

F.E.A.R. - Again, first one is a better game. I even liked the expansions which didn't get as good reviews more than F.E.A.R. 2.

The Legend of Zelda - Zelda 2 is an ok game, but not good compared to the first game. Nintendo tried to change up the gameplay for no reason but change imo and it didn't work out. The next game went back to the style of the original and was great.

Super Mario Brothers - Going by the Mario 2 that was released in the west at the time, I liked SMB1 far more. SMB2 didn't feel like a Mario game to me, and it turns out it wasn't really. Like Zelda 2, an ok game, but not in the same league as the first.

Unreal - A much better experience than Unreal 2 was. I got the game with my first real 3d graphics card and was amazed at the part when you step out the ship and look around for the first time.

Unreal Tournament - These games have had a good/meh cycle for me. UT - Good, hell great actually. UT2k3 - meh, UT2k4 - good, far better than UT2k3, UT3 - meh overall.

Deus Ex - Amazing game that I don't think the sequel could have lived up to if it was good. Turns out it didn't even try.

Painkiller - The original game and first expansion are better than the expansions that came after. I guess there is only so much you can do with a pure action shooter, but the series felt like it slowly got worse over time.
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Leroux: Yes, but then again, it could already be considered a sequel to the Indiana Jones and the Last Crusade game (unless you don't count movie adaptations).
If we want to count all IJ game - we'll have to count platformer movie adaptations (far inferior to Last Crusade adventure).
I just thought about continuity between Fate of Atlantis and Infernal Machine and those as a mini-series. Infernal Machine was still far better than Emperor's Tomb.
Post edited January 04, 2013 by Novotnus
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Novotnus: If we want to count all IJ game - we'll have to count platformer movie adaptations (far inferior to Last Crusade adventure).
True, but Last Crusade and Fate of Atlantis are the only two point-and-click adventures, done by the same company, in the same style and during the same period, so it's different than comparing it to platformers. Fate of Atlantis is also referred to as Indy 4, due to being a sequel of sorts to both the three movies and Lucasfilm's own Indy 3 game. Anyway, I see your point, I didn't know the later games were spiritual sequels to Fate of Atlantis and tried to maintain continuity.
Post edited January 04, 2013 by Leroux
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Fictionvision: Super Mario Brothers - Going by the Mario 2 that was released in the west at the time, I liked SMB1 far more. SMB2 didn't feel like a Mario game to me, and it turns out it wasn't really. Like Zelda 2, an ok game, but not in the same league as the first.
The real SMB 2 wasn't much cop, either. I actually prefer the one we got.
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227: Red Faction: First one was imperfect, but great nonetheless. The whole geomod thing, though underutilized, was just present enough to raise it beyond the generic shooter it'd have been otherwise; I remember once when I didn't have much health, and just walking into this room meant getting killed every time. I had a bunch of explosives with me, so I blew through the side wall, went around, and ambushed whatever it was that was getting me. Red Faction 2, on the other hand, was kind of a mess. Still played through the whole thing, but it was totally soulless and stripped down. Probably one of the most forgettable games I've ever played.
I found Red Faction 2 very campy and funny. I could listen to the despot's raving on the menu screen for hours.
Majesty! Sequel was disappointing...
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Leroux: I didn't know the later games were spiritual sequels to Fate of Atlantis and tried to maintain continuity.
Sophia is the main female protagonist in Infernal Machine.
Emperor's Tomb - as far as I played it - doesn't try to maintain the continuity - here I'm not sure as I only played the demo and didn't enjoy it enough to buy the whole thing.
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Elmofongo: It makes sense that the navy combat is not avaliable in BF2 because the navy is pretty much replaced by the air force, only use the navy has are Air Craft Carriers.

Also from my experiance with1942, Battlefield has not change that much, so fans complaining that BF 3 is too much of a COD Clone should shut the fuck up.
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Prydeless: Well I kinda said why I understand why there's no more naval combat in the next sentence so *shrug* I was hoping to get going with that again when they made BF1943, but I didn't know much about it other than false claims of a PC Port.

As far as changing too much, I think there's been quite a bit and depends on the type of changes over the number of changes since it's been gradual over BFV-BF3. This was supposed to be a sequal to BF2 after all, and many long time fans expected all the "COD clone" stuff to stay in Bad Company.

I don't mind the COD clone stuff but I could definitely go without health regen, infinite sprint, or the obscene amount of weapon/perk unlocking. I take more issue with the way they handle hit detection and how I can unload my entire clip into someone from behind and only have them at like 75% health, then they turn around and kill me in 2 trigger pulls while I run away, reload, and curse.
Well I like the infinite sprint, so its not really that bad.

Also at least it does not regenerate health that fast it takes awhile to heal on your own so at least medics are not completely useless.

As for unlocks, Battlefield 2 was the first game to feature unlocks, but I understand that there is more unlocks in Battlefield 3 than in 2, but at least Battlefield 3 has no Killstreaks, I would not stand someone calling supply drops or 'shudders' RC-XDs
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227: [...]
Pokemon (GB): I remember playing Pokemon Red and thinking that it was actually pretty good. Now there are a million and a half sequels with a billion stupidly-named pokemon that look like mentally-handicapped inbred versions of the first 150. I was really easily entertained as a kid, but even I recognized just how stupid the whole thing got.
[...]
I agree with you, that the Pokemon from generation 2+ where in like 70% just copies of the old 150 (same type, visuals also kinda similiar, same attacks) the gameplay changes which came with the 3rd generation are really good for the game. Every pokemon get 1 or 2 passive traits they can have which influence the battle (e.g. double INT when its raining or double crit chance). Some of the Pokemon that were kinda unique also got unique traits that no other pokemon have, what increased the "unique-ity" of many pokemon.
Also every Pokemon got 1 of 25 possible Characteristics, e.g. "sassy, naughty, jolly, hasty" etc. Every of that increased one stat gain by 10% and decreased another stat gain by 10%. The battle-mechanics with the stats really got more focused by this and most of the times, 2 "same" pokemon like a bulbsaur A and bulbsaur B were NOT the same. The one maybe had more defense, the other one was faster.
This made the breeding of pokemon more important, because the characteristics got to the baby-pokemon with a big percentage.
Another aspect is, that attack now are divided into physical attacks and special attacks(there is also defend and special defend as attributes), and there are so much more attacks in the newer games. I replayed the old pokemon a few month ago and its really strange that most of the pokemon only can learn like 5-6 attacks and most of the attacks just do damage.

I understand your nostalgic feeling towards pokemon, but gameplay wise the newer pokemon titles are totally worth their price and are also gameplay-wise much better than the old ones - more strategic, more options, more individual pokemons

Sorry for that long post, but as a pokemon fan, i had to point out my opinion here :)
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nemesismartyn: Sorry for that long post, but as a pokemon fan, i had to point out my opinion here :)
I can kind of understand where you're coming from. I looked at the game less as a stat-based RPG game, so the improvements to the combat didn't really appeal to me. The simplicity of the original was really its strong suit for me—there were X many normal pokemon, and a couple more special ones. No frills, just good old straightforward gameboy entertainment. Now I see people talking about "legendary" pokemon as though each new game introduces new ones (they do, don't they?), and it kind of devalues the specialness of the special ones. It's specialness inflation, I tell you. "Oh, you're from the moon and shoot world-destroying lasers out of your eyes? Yeah, that's kind of like that other pokemon I have. Cool, I guess."

Maybe I'm just old and angry that I caught them all and then they made more. That's like chasing a dollar bill on a string, and totally a dick move.