Posted December 14, 2011
http://www.youtube.com/watch?v=8FpigqfcvlM
Thought this was interesting.The commentator demonstrates how the Megaman games through their level design taught the player how to play without an explicit tutorial.
This technique seems to also be done by Valve, especially in Portal. If you listen to the developer commentaries in Portal you'll learn how they've designed the levels to lead the player. Teaching the player how to use momentum to reach places in particular stuck out as something they've designed levels for.
Thought this was interesting.The commentator demonstrates how the Megaman games through their level design taught the player how to play without an explicit tutorial.
This technique seems to also be done by Valve, especially in Portal. If you listen to the developer commentaries in Portal you'll learn how they've designed the levels to lead the player. Teaching the player how to use momentum to reach places in particular stuck out as something they've designed levels for.