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Because otherwise you could sell it again, and again, and again...
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timppu: GOG's DRM-free practice is a honor system, where they expect that you don't pirate nor sell the games, even though they are not technically trying to prevent it. If you don't honor the system, then shame on you, you are obviously then not a honorable person, but something between an amoeba and that green thing you scrape off the shoes.
^ Minus the insinuations on a person's character, this.

A system with a lot of freedom only works if users of the system use that freedom responsibly, else it collapses.

If you really like DRM-free, then don't turn around and give (or sell) a copy of your DRM-free games to your pals and acquaintances, because this will make a DRM-free model a lot less economically viable on the seller's end of thing.

There exists no stable system under which the games are DRM-free and you can abuse that freedom to give away (or sell) the games.

You have a choice, either you respect this or you get heavily DRMed platforms like Steam.

So yeah, each time you give away or sell your DRM-free games, you are giving the DRM-free model a gigantic kick in the nuts. Don't do it.
Post edited September 10, 2013 by Magnitus
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zerospace: tbh, they might as well add option to remove game from library on website. as there is no drm, nothing can stop people that want to pirate games anyway.
or maybe option to transfer it to someone elses account. I mean gog doesnt lose anything, game is already bought, doesnt matter who owns the game after it was bought.
nothing can stop people from pirating, yes, but that's what GOG's DRM-free movement is all about - trust! they show us that if you trust customers there's no need to harass them with stupid DRM

also, GOG actually DOES lose something - if you played the game, then "gave" it to somebody else, TWO people will play the game, but only ONE has paid for it

EDIT: if GOG had a function that counts how many minutes/hours/weeks you've played a game (which for obvious reasons it has not) then there might be a possibility to think about selling function, I've bought some games I didn't like and won't touch them again too... what you need to do now is probably just do your research and don't rush :o)
Post edited September 10, 2013 by Kunovski
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Kunovski: nothing can stop people from pirating, yes, but that's what GOG's DRM-free movement is all about - trust! they show us that if you trust customers there's no need to harass them with stupid DRM

also, GOG actually DOES lose something - if you played the game, then "gave" it to somebody else, TWO people will play the game, but only ONE has paid for it
Well, that's kinda the point of used sales, isn't it? It's the same with used cars, used CDs, used books, used BDs/DVDs,...
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Kunovski: nothing can stop people from pirating, yes, but that's what GOG's DRM-free movement is all about - trust! they show us that if you trust customers there's no need to harass them with stupid DRM

also, GOG actually DOES lose something - if you played the game, then "gave" it to somebody else, TWO people will play the game, but only ONE has paid for it
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Randalator: Well, that's kinda the point of used sales, isn't it? It's the same with used cars, used CDs, used books, used BDs/DVDs,...
I'm not saying that, I'm just saying that GOG does lose one sale because of it (as zerospace thinks they don't ;)
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Randalator: Well, that's kinda the point of used sales, isn't it? It's the same with used cars, used CDs, used books, used BDs/DVDs,...
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Kunovski: I'm not saying that, I'm just saying that GOG does lose one sale because of it (as zerospace thinks they don't ;)
well they dont, that someone else perhaps wouldnt buy game :)
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Kunovski: I'm not saying that, I'm just saying that GOG does lose one sale because of it (as zerospace thinks they don't ;)
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zerospace: well they dont, that someone else perhaps wouldnt buy game :)
I really don't want to start any fights here, so I won't continue ;)
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Kunovski: nothing can stop people from pirating, yes, but that's what GOG's DRM-free movement is all about - trust! they show us that if you trust customers there's no need to harass them with stupid DRM

also, GOG actually DOES lose something - if you played the game, then "gave" it to somebody else, TWO people will play the game, but only ONE has paid for it
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Randalator: Well, that's kinda the point of used sales, isn't it? It's the same with used cars, used CDs, used books, used BDs/DVDs,...
Minus the part that in the used sale you mentioned, you relinquish your property so only one person has the property at any one time.

This keeps the amount in circulation vs the amount actually sold is 1-to-1.

With digital goods, you are creating a copy. It's no longer 1-to-1.
Post edited September 10, 2013 by Magnitus
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Kunovski: nothing can stop people from pirating, yes, but that's what GOG's DRM-free movement is all about - trust! they show us that if you trust customers there's no need to harass them with stupid DRM

also, GOG actually DOES lose something - if you played the game, then "gave" it to somebody else, TWO people will play the game, but only ONE has paid for it
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Randalator: Well, that's kinda the point of used sales, isn't it? It's the same with used cars, used CDs, used books, used BDs/DVDs,...
Used cars, used CD's, used books etc. are also all physical in nature and as such succumbs to depreciation. After long enough use they will break, and a new copy will be needed to be reintroduced into the system. With digital goods there is no depreciation, and one copy can therefore theoretically go on forever.

Comparing physical and digital re-sale markets are pointless and leads to false analogues. The two are just to different in nature.

edit - there are several other differences also. For this discussion I will just point out that the scale of the markets are hugely different. Physical goods are limited to physical proximity, i.e. you need to actually give the item to someone so its sale is limited to the people you can physically give it to. Digital has no such restrictions, and you can sell the digital object just as easily to someone in China or Burkina Faso as to Canada. This again changes the market of the both in tremendous ways.
Post edited September 10, 2013 by amok
I'm decidedly against a digital used sales market because I like the sales environment we have now and I think any benefits we may gain from a digital used market will be calculated back to us in different ways by the developers/publishers probably (like less sales, longer high prices)

That said there's always some arguments that come up.
'Why should software be special, every other market has used sales!',
'The button says *buy*, not *rent* !! so we should be able to do with the game what we want!',
"The EU Courts say we can sell them, we should sue!',
'Used market research has proven that used markets are beneficial! (non digital research)',
'Loss to developers from second hand sales is nonsense, the game was already paid for!'
Post edited September 10, 2013 by Pheace
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Pheace: 'Why should software be special, every other market has used sales!',
Came just to my mind, not every market has used sales... think on food. ;)

Maybe we should start to perceive a GOG game as "consumed" (like food) after downloaded and played.
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Pheace: 'Why should software be special, every other market has used sales!',
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shaddim: Came just to my mind, not every market has used sales... think on food. ;)

Maybe we should start to perceive a GOG game as "consumed" (like food) after downloaded and played.
That would certainly be one of my arguments against some examples they tend to come up with, like the horrible car analogy. How many people use a car for a few weeks and then have it sit there for years? Games are mostly consumables, games you play on and on and on for years are a rarity at best. And there's also games well worth being games that are designed to be one or two playthrough max games.

If, and I do stress *if* there would be a digital market for used games, say like the community market on Steam... why would I even hold on to my games library? I'd sell my games as soon as I'm done with them. There's zero point in keeping a library of games because the games in there will simply devalue over time, it makes much more sense to just sell them for whatever they are going for at the time, and rebuy it from either Steam or the digital market when I feel like playing it again.

Why? Because A) barring some extremely rare scenario's there's no risk of the game not being available, since there is no scarcity in a digital market B) The price is practically guaranteed to be lower because again, there's never a scarcity so the number of games in the market just keeps growing and the price of the game in the store will decrease over time as well.

The whole concept of keeping a gaming library would become counterintuitive.
Post edited September 10, 2013 by Pheace
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shaddim: Came just to my mind, not every market has used sales... think on food. ;)

Maybe we should start to perceive a GOG game as "consumed" (like food) after downloaded and played.
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Pheace: That would certainly be one of my arguments against some examples they tend to come up with, like the horrible car analogy. How many people use a car for a few weeks and then have it sit there for years? Games are mostly consumables, games you play on and on and on for years are a rarity at best. And there's also games well worth being games that are designed to be one or two playthrough max games.

If, and I do stress *if* there would be a digital market for used games, say like the community market on Steam... why would I even hold on to my games library? I'd sell my games as soon as I'm done with them. There's zero point in keeping a library of games because the games in there will simply devalue over time, it makes much more sense to just sell them for whatever they are going for at the time, and rebuy it from either Steam or the digital market when I feel like playing it again.

Why? Because A) barring some extremely rare scenario's there's no risk of the game not being available, since there is no scarcity in a digital market B) The price is practically guaranteed to be lower because again, there's never a scarcity so the number of games in the market just keeps growing and the price of the game in the store will decrease over time as well.

The whole concept of keeping a gaming library would become counterintuitive.
*mmmhhh*... maybe we should see it completely different as primarily service. When we buy a GOG game we buy the service from GOG which is a continous effort, 24/7 ready and available: providing of download bandwidth, providing a save game backup "in the cloud", providing fixes if the changing infrastructure requires it suddenly, ready for customer support 24h. We consume this service aspect continously for our games even when we don't play them at all.
Post edited September 10, 2013 by shaddim
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zerospace: that is why I am asking is it OK or not to sell
dont want to pirate
If you have a buddy who wants to play a game, you can lend it to him. Just don't play it while he's got it.

That's what (I think TheEnigmaticT?) said in an interview. They said that they want people to treat them like CDs.

I think if we sold our games, the games would go up in price significantly.

If someone needs me to provide a reference link, I'll try to find them. But not this week. Too busy. Check the "GOG in the News" articles. :)
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zerospace: that is why I am asking is it OK or not to sell
dont want to pirate
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Tallima: If you have a buddy who wants to play a game, you can lend it to him. Just don't play it while he's got it.

That's what (I think TheEnigmaticT?) said in an interview. They said that they want people to treat them like CDs.

I think if we sold our games, the games would go up in price significantly.

If someone needs me to provide a reference link, I'll try to find them. But not this week. Too busy. Check the "GOG in the News" articles. :)
but if I treat it like CD, I should be able to sell it then? :)