sahib: They got paid already, they won't be paid again - as it should be, and as it is in ANY industry in the world.
You say "any industry" - care to provide some numbers to back it up? Where do people reselling your stuff make more profit than those who create content in the first place? Furthermore, why
should they? That would discourage content creation, and that's no good.
sahib: Yup. Free market and stuff like that, you know. You want to sell your product well? You make it damn good.
How is quality a significant factor here? I don't suppose people buy games second-hand because they're inferior, simply because they're cheaper. It's not as if those guys would go "hey, this is a really good game, I guess I'll buy it new instead". Heck, I'm not entirely convinced that they're well-aware they might as well be just torrenting the game, as far as the developer is concerned.
Also, you seem to contradict yourself a bit here. Cite quality as the reason for buying second-hand here, and later state that it's fine by you if people buy them solely because they're cheaper. Which is it, then?
sahib: If you're too lazy, or too incompetent, or simply too stupid to create things that are BETTER than the ones you already created then you can blame only one person - you.
We're speaking of second-hand stores reselling the
exact same game, you know. It can't be better than itself.
sahib: You create something with high quality at a reasonable price, or you go out of business.
Would that "reasonable price" be "free", then? Stick almost any price tag on a game, and Gamestop can still sell it used for five bucks cheaper. You can't push the price down as much as you want without any consequences, either, innovation suffers the same way in that case as well.
sahib: Tell me - is the idea "make something good and get paid for it" really so hard to grasp?
Quite the contrary. All I'm saying is that if someone makes something good, it's them that should get paid for it, not a bunch of greedy businessmen.
So tell me - what do you, the gamer, gain from the retailers getting their pockets stuffed at the expense of the developers? Small-time devs get screwed over, publishers see to it that less risks are taken with innovation - how is any of that good?
sahib: If someone's making more money than you are, then you are wrong in your conduct and he's right.
Selling stolen games, employing people for horrible wages, and using insane markup on the stuff you sell is not what I consider proper conduct.