Posted December 11, 2008
pkt-zer0: Misplaced concerns, since car manufacturers don't lose significant amounts of cash to used car dealers, pehaps?
Perhaps? So you're making an assumption now? How are video game developers supposedly losing money to second-hand sellers where other industries are not?
pkt-zer0: So? In other areas, second-hand sales don't take such a large cut of the revenue to stifle innovation, so there'd be no need for such measures there.
How does it stifle innovation when they were paid for the product? Once the product has left their hands, which it did once it went to the retailer, they should have no expectations to be paid any more money for that item, because it is no longer their property.... when retailers only make a couple of dollars from a new game sale (by GameStop's claim, which is why they are bullish to sell used games), then they want a percentage of a used game sale? Sounds greedy to me. The developers are already paid by the publisher. The publishers then sell the developers games to the retailers, the retailers sell them to the consumer.
pkt-zer0: Again this "just like every other" thing. I don't suppose every other second-hand retailer puts out a nearly identical product for 90% of the price, with a 50% profit margin, right in the window of opportunity for the original product, leveraging the marketing force behind it as well.
That's called marketing. They're working to their advantage. GameStop isn't the only company to do that, and again, if the publishers don't like it, they can either compete, directly or by forming a union between them, or by trying to make an agreement with GameStop and other second-hand retailers to get a profit from used sales, but in order to do that, they need to bring something to the table to make it profitable. And, to try and make an agreement with second-hand retailers, they would probably have to make agreements with movie and game rental companies for second-hand retailers to bite. And besides, if publishers really feel that GameStop threatens their livelihood, why do they sell games to them? They have the right to deny selling to GameStop or other second-hand retailers. Or, even worse, they can start putting EULAs with console games (or worse, DRM) and "kill off" all capabilities of second-hand sales. And with it, the industry.
pkt-zer0: So no, not like every other second-hand retailer. But, as before, feel free to prove that wrong.
I believe you're the one trying to argue for them in a way that is inconsistent with every other industry. The burden is on you to prove it right.pkt-zer0: Publishers turning into retailers as well, huh. Good idea in theory, doesn't seem too practical, though - how much of a chance would they stand against the already established large retailers?
It may not be practical, but if they aren't willing to compete for that money, they honestly don't deserve it. You have to take a broader look at it. What you're asking for, for a cut to go back to the developers/publishers would a) require either a price raise for used games from the second-hand retailer, which hurts the company, b) causes less money to go to the second-hand retailer, which hurts the company, and c) cause other industries to want the same, most likely starting with movie and music companies.Considering it is, as of right now, as "recession" resistant as it is in the US, means it isn't hurting nearly as bad as you're making it out to be.Better for the game companies, but possibly not better for the consumer, and, being a consumer, that's where my concern lies.
Post edited December 11, 2008 by ChaosTheEternal