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Indie Devs! Join the DRM-free revolution, reach more people, get an advance on royalties.

GOG.com, in our continued efforts to bring you all the best games in history for PC and Mac, is looking to make it easier for indie game devs to submit their game to GOG.com. To that end, we have launched a new portal on GOG.com today, containing the essential information on the way we work with our indie partners, and an easy entry form providing direct contact with our team. All this, and more, found under the URL:

www.gog.com/indie

For those of you who are fans of GOG.com the service, this doesn't mean much of a change, except that we hope we will have ever more exciting indie games to release while we continue our schedule of regular awesome classics as well. For those of you who are developing games, though, we hope to make this a painless process where you can be sure that you will hear honest feedback from us about your game and where we want it on GOG.com.

We are also disclosing our revenue share--a 70/30 share, as is industry standard--unless we offer you an advance on your royalties, in which case it's a 60/40 share until we have recouped the cost of your advance. There's been some speculation on the part of developers in the past as to what it is that we offer indie devs, and we wanted to make sure that was clear up front. We've invited some of our indie dev friends to talk briefly about the experience of putting their game on GOG,com, and here's what they had to say:

<iframe width="560" height="315" src="//www.youtube.com/embed/oqIc7vix2YU" frameborder="0" allowfullscreen></iframe>

If you're a fan of classic games, brace yourself for a thundering great RPG on Thursday. If you're a dev, fill out the form today, to join the DRM-free revolution, reach more people with your work, and possibly get an advance on royalties!
Post edited August 20, 2013 by TheEnigmaticT
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timppu: But... I have e.g. Braid and Dear Esther on my Steam account, and I got them from Humble Bundles. So what gives?
The store and bundles don't necessarily contain the same packages, eg. the bundle might contain a DRM-free direct-download version where the store package for the same game does not. Or the bundle may include a Steam code each for the two tiers while the store package doesn't contain a code for that game alone.
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timppu: But... I have e.g. Braid and Dear Esther on my Steam account, and I got them from Humble Bundles. So what gives?
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Maighstir: The store and bundles don't necessarily contain the same packages, eg. the bundle might contain a DRM-free direct-download version where the store package for the same game does not. Or the bundle may include a Steam code each for the two tiers while the store package doesn't contain a code for that game alone.
Oh, I thought the issue was that HB store has a bunch of games that don't even exist on Steam yet, or at all. Apparently not.
Great news GOG!

Be prepared to playtest many games, I hope ;-)

Cheers!
Great news, I hope lots of Kickstarter projects arrive in GOG
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Mivas: Speaking of new indie devs, I'd like to see Winter Wolves here.
Yup, me too. GOG has refused it once, but I don't know why. The games (at least the newer ones) look professional enough and have been received well I believe.
To be honest, I don't usually play/buy indie games, but I am happy GOG promotes them more.

I also hope we'll be getting some more classics and that this will remain GOG's main goal. At the same time, people should back off a little, since GOG doesn't mean "Good old Games" anymore (although many people - and also developers - haven't gotten the memo yet :D). I know that's why people still come here (and why I came here first too), but that doesn't mean GOG can't sell newer/indie games.
I would agree I'm glad to see them promoting indie games further and making it easy to start the process rolling for an indie dev. I enjoy the classics and that is why I found GOG to start with, but I don't mind seeing newer games or indie games here also. IMO it is easier to have games on one site, than multiple, and to answer a prior question, I did buy a game from Greenmangaming within the last year that is only on their capsule client. I don't play it often however, in part because it's easy to forget about loading up one more thing just to see what games are there.

As far as humble bundles go, I think the original idea was great, the humble store I'm not too interested in as there are often better deals elsewhere if just looking for deals, and I personally will buy a game on GOG before steam or humble if the price points are similar as I want to support GOG and their restoration and availability of classics. Plus I really find value in having the extras for the games and for GOG's great support, with updates and patches as needed.

So long as the classics keep coming and don't dry up or disappear entirely then GOG will still have my support.
Post edited August 20, 2013 by BlueKronos
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tfishell: Still, I hope at GDC some of the staff have time to talk to rights holders of classic titles, or the big three publishers we still need. (I still can't believe you guys apparently lost one of them; not your fault of course, but who pulls out at the last second?!)
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timppu: I hope not Privateer 2?
No no, this was mostly "theorizing" about a PC gamer article from the fall of 2012. TET was talking about how they had gotten really far in talks with one of the "Big 3" publishers. It seems like we "lost" Microsoft, Take 2, or LucasArts at the last second. (Hopefully they can be "regained".)
Post edited August 20, 2013 by tfishell
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adamhm: I'm pretty sure that the packaging of games on the Humble Store is entirely up to the developers/publishers and the Humble Store simply hosts them.
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timppu: Exactly. So, HB obviously doesn't really care to maintain them themselves, like GOG does. All the more reason to suspect that maybe they go full "keys to other services only" at some point, and closing down their own download servers as obsolete (or at least not adding more games to them).

Offering GOG keys (in HB) would be pretty nice too. In my opinion HB could make it so that in order to get keys to several services at the same time, you'd have to pay a little bit of extra. In that case I would choose only GOG keys, where applicable.
At least they provide Linux packages or tarballs. GOG doesn't. So far there is no indication that HB is going to stop providing packages from developers. If they do and will go DRM only approach with external services I'll stop using them.

I agree though about unifying the ownership of games between GOG and HB. That would be very helpful. See this request:
https://secure.gog.com/wishlist/site/collaboration_with_humble_indie_bundle

By the way, HB don't just provide packaged games from developers. They work on porting some games to Linux themselves. GOG has nothing like that yet.
Post edited August 20, 2013 by shmerl
In the end I believe it's a good decision for GOG to expand in the Indie department for the following reasons:

1. The Indie market is very DRM friendly and thus GOG fits perfectly and feels little pressure to change its policies.
2. The indie market offers more affordable games that are close in price range to the old good games of GOG.
3. Some indies really feel old like "Papers, please" or undetermined like Cinders.
4. It gives GOG a fighting chance to release game as soon as they appear and thus be on equal footing with Steam. Games like Skyrim will never be released the same day on GOG and Steam, and GOG will have to settle for a release when the games are no longer in vogue.

Those are the advantages, I really hope they won't lose their focus on good old games.
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Romanul: 1. The Indie market is very DRM friendly and thus GOG fits perfectly and feels little pressure to change its policies.
I'm sure you meant DRM-free friendly :)

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Romanul: Games like Skyrim will never be released the same day on GOG and Steam, and GOG will have to settle for a release when the games are no longer in vogue.
Why not? What prevents any game to be released on GOG right away, except the stupidity of some publishers? The more common sense some publishers would get, the more games you'll see appearing here right at the release time.
Post edited August 20, 2013 by shmerl
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Romanul: 1. The Indie market is very DRM friendly and thus GOG fits perfectly and feels little pressure to change its policies.
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shmerl: I'm sure you meant DRM-free friendly :)

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Romanul: Games like Skyrim will never be released the same day on GOG and Steam, and GOG will have to settle for a release when the games are no longer in vogue.
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shmerl: Why not? What prevents any game to be released on GOG right away, except the stupidity of some publishers? The more common sense some publishers would get, the more games you'll see appearing here right at the release time.
1. Spot on. :)

Yes, it's the "stupidity" of the publishers if that's what you want to call it. Unfortunately, that will not change easily and GOG needs to grow its market share before it can prove them wrong.
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timppu: I hope not Privateer 2?
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tfishell: No no, this was mostly "theorizing" about a PC gamer article from the fall of 2012. TET was talking about how they had gotten really far in talks with one of the "Big 3" publishers. It seems like we "lost" Microsoft, Take 2, or LucasArts at the last second. (Hopefully they can be "regained".)
Maybe they lost Disney.

I would have been very surprised if it had been Microsoft, all things considered.
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tfishell: No no, this was mostly "theorizing" about a PC gamer article from the fall of 2012. TET was talking about how they had gotten really far in talks with one of the "Big 3" publishers. It seems like we "lost" Microsoft, Take 2, or LucasArts at the last second. (Hopefully they can be "regained".)
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timppu: Maybe they lost Disney.
I'm going to go cry in a corner now.
I must have missed that, but what's a TET you were referring to?
Post edited August 20, 2013 by shmerl