Posted June 10, 2010
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Oriza-Triznyák
garbage features like achievements.
Registered: Apr 2009
From Other
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Maighstir
THIS KNIGHT MISLIKES THESE HEIGHTS
Registered: Nov 2008
From Sweden
Posted June 10, 2010
A railbox: a box of rails to build your own railroad...wait, isn't that like the Railroad Tycoon games?
Post edited June 10, 2010 by Miaghstir
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Themock
Lost memories
Registered: Sep 2008
From Finland
Posted June 10, 2010
Damn you who said railroad tycoon before I could crack a poor joke with it.
But topic:
It really depends. Sometimes it's just fun railroad my through hordes of enemies in a pipe like Gears of War or follow the "movie"like story in Heavy Rain.
Other times I just want steal that damn jet figher and go and bomb some oil wells in Just Cause 2.
It just depends on my mood which kind of entertainment I want at the moment.
And it wasn't my fault what happened in Mexico Gulf...
But topic:
It really depends. Sometimes it's just fun railroad my through hordes of enemies in a pipe like Gears of War or follow the "movie"like story in Heavy Rain.
Other times I just want steal that damn jet figher and go and bomb some oil wells in Just Cause 2.
It just depends on my mood which kind of entertainment I want at the moment.
And it wasn't my fault what happened in Mexico Gulf...
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Jekadu
Not a lake
Registered: Jun 2009
From Sweden
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taczillabr
ATTN: Sarcastic
Registered: Apr 2009
From Brazil
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Maighstir
THIS KNIGHT MISLIKES THESE HEIGHTS
Registered: Nov 2008
From Sweden
Posted June 10, 2010
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Themock
Lost memories
Registered: Sep 2008
From Finland
Posted June 10, 2010
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You can finish Saboteur in less than 6 hourse if you skip all the other stuff the blow up and destroy which makes it nearly 60 hours gameplay. Yes, Saboteur is THAT big.
Just like Just Cause 2. And in both the destruction gets a little too repetitive when you destroyed bazillion whatever you have to destroy. Luckily in both games you can just go and cause some chaos when things get too dull.
I'd say it's somewhere in the middle. In the beginning it is little bit railroady but open up. But not like GTAs or other "real" sandboxes. Best FF game still.
Post edited June 10, 2010 by Themock
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FrenziedAU
New User
Registered: Jul 2009
From Czech Republic
Posted June 10, 2010
Both Sandbox and Railroad have their place, but I think the best game is one with a bit of both.
To elaborate a bit:
I really enjoy the sandbox environment of Mount & Blade - you can decide what you want to do, then go and do it.
On the other hand, I also enjoy 'on rails' FPS games (e.g. Jedi Knight 2).
Best of all, I think, are decent RPGs like the Witcher or the Baldur's Gate games which have a definite path to follow, but also allow you to wander around on side quests.
To elaborate a bit:
I really enjoy the sandbox environment of Mount & Blade - you can decide what you want to do, then go and do it.
On the other hand, I also enjoy 'on rails' FPS games (e.g. Jedi Knight 2).
Best of all, I think, are decent RPGs like the Witcher or the Baldur's Gate games which have a definite path to follow, but also allow you to wander around on side quests.
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taczillabr
ATTN: Sarcastic
Registered: Apr 2009
From Brazil
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jungletoad
In GOG we trust
Registered: Sep 2009
From United States
Posted June 10, 2010
I don't think one is better than the other, it's more a matter of whether the functions of the game design fit the game's intended effect.
It depends on what the game intends to achieve. If the game wants to be strongly driven by its narrative, then it's usually better if it's driven in a linear way to have an appropriate story arc, so railroads work best.
If the game wants to make me feel like I live in the world, that I have freedom and choice in the role I play, and that my decisions and actions matter, or promote exploration, then the sandbox is the way to go.
It depends on what the game intends to achieve. If the game wants to be strongly driven by its narrative, then it's usually better if it's driven in a linear way to have an appropriate story arc, so railroads work best.
If the game wants to make me feel like I live in the world, that I have freedom and choice in the role I play, and that my decisions and actions matter, or promote exploration, then the sandbox is the way to go.
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DarrkPhoenix
A1 Antagonist
Registered: Nov 2008
From United States
Posted June 10, 2010
I tend to prefer a sandbox environment, but with a fairly structured story and soft barriers (e.g. strong enemies) to open the world up slowly as the story progresses rather than being able to safely run anywhere from the start. For example I'd consider the Gothic series (sans Gothic 3) to be a good example of this kind of game design.