Posted June 28, 2009
Here's a quick list followed by some comments:
Homeworld, Homeworld:Cataclysm, Homeworld 2
Dungeon Keeper, Dungeon Keeper 2
Populous: The Beginning
Defcon
It has been mentioned twice so far, but I'm going to mention it again:
Homeworld
Resource gathering is strictly for building more ships. Follow that up with Homeworld:Cataclysm and Homeworld 2. Homeworld 2 is easily the most accessible of the three so if you're going to play just one, I'd pick that one, but the original and Cataclysm are superior in terms of atmosphere.
Then there is Dungeon Keeper and Dungeon Keeper 2. These are excellent games. There is base building in a sense, you dig out rooms for your minions/treasure/torture/food/etc, so you build your base, but I always enjoyed the whole experience of building your dungeon, funding it and then ravaging the goodly heroes!
I really like Populous, kind of Black and White light without creatures. You command your tribe, train them as warriors, priests and a few other types and battle other tribes. Your character is a shaman who can cast increasingly powerful spells, but must be in range to do so. You do have to build a base but it never really feels tedious in my opinion.
Along with Darwinia, Defcon (also by Introversion) is a great game too. Any base building is just quick setup of your missle silos, radar, navy and air force, followed by mutually assured destruction.
Homeworld, Homeworld:Cataclysm, Homeworld 2
Dungeon Keeper, Dungeon Keeper 2
Populous: The Beginning
Defcon
It has been mentioned twice so far, but I'm going to mention it again:
Homeworld
Resource gathering is strictly for building more ships. Follow that up with Homeworld:Cataclysm and Homeworld 2. Homeworld 2 is easily the most accessible of the three so if you're going to play just one, I'd pick that one, but the original and Cataclysm are superior in terms of atmosphere.
Then there is Dungeon Keeper and Dungeon Keeper 2. These are excellent games. There is base building in a sense, you dig out rooms for your minions/treasure/torture/food/etc, so you build your base, but I always enjoyed the whole experience of building your dungeon, funding it and then ravaging the goodly heroes!
I really like Populous, kind of Black and White light without creatures. You command your tribe, train them as warriors, priests and a few other types and battle other tribes. Your character is a shaman who can cast increasingly powerful spells, but must be in range to do so. You do have to build a base but it never really feels tedious in my opinion.
Along with Darwinia, Defcon (also by Introversion) is a great game too. Any base building is just quick setup of your missle silos, radar, navy and air force, followed by mutually assured destruction.