A great article indeed. I have always been curious at the sales figures, and seeing even a glimpse of it is interesting. So far, it does look like good news for the PC as a gaming platform.
soulgrindr: I wonder about the capability of (a) the web, (b) people's ISPs, and (c) digital distribution services to start dealling with a million 60gb game downloads on the first day.
I think in that scenario, what we would really need are them tiny wormholes in the quantum foam that Arthur C. Clarke and Stephen Baxter blabbed about in "Light of Other Days". Imagine if we could capture these quantum mechanical anomalies, force them open and stabilize them with exotic mass, use their link through space and time to transmit massive amounts of information nearly instantaneously, regardless of distance, and maybe even regardless of time. Theoretically, it appears like it could be possible. Practically... not so much. But a man can dream (and have nightmares, considering).
Alternatively, we could use some new fancy compression techniques to bring game sizes down. Not sure how viable that would be, but certainly it would be easier than generating wormholes. I guess. :P
A third option could be for developers to move back to procedural programming; let go of human control, and let the computer generate as much as possible on the fly. I seem to remember that a certain lad named David Braben managed to squeeze something like a universe unto a 3.5" floppy disk using that technique.