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I also have seen some really neat RPG Maker games. For me, though, I wouldn't pay for them (although I have sold a few I've made -- oh the hypocrisy). There's too many good ones out there for free and there's too many awesome AAA and indie games to get for the same price.

That said, I've seen some amazing art and stories in some RPG Maker games. I'm a sucker for a good indie game and RPG Maker games often scratch an annual itch for me.
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PhoenixWright: Not sure why "professionally made JRPGs" earn default StingingVelvet priority... not that these RPGMaker games are a good place to start.
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StingingVelvet: Because as much as we tout indies pro games are better 99 times out of 100.
Professionally made games are garbage like 80 times out of 100 in my experience... you really do have to keep in mind how much garbage there is out there. Fortunately it's easy enough for us to know if we should even bother with a game or not, same thing applies in both the indie and professional worlds.
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PhoenixWright: Not sure why "professionally made JRPGs" earn default StingingVelvet priority... not that these RPGMaker games are a good place to start.
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jamyskis: Indeed. We have Fortune Summoners and Chantelise which are pretty top-notch RPGs but are still very much indie.

RPGMaker is a bit problematic not only because of the tendency of its users to for the most part create poor quality games, but also the poor quality of the buggy RPGMaker runtime itself, which has basically been my main concern. RPGMaker is effectively an incitement to be lazy and Amaranth churns out games with alarming regularity.

That, and having dug around to find out about how the SecuROM DRM is handled, I found that they give you ONE activation, which has to be revoked manually by Amaranth if you want to reinstall on another PC. I say fuck that.
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predcon: I wonder if anyone still plays Icy Towers.
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jamyskis: I do :)
What's your high score? Which 'character' do you play with? I use the Commander Keen model (episodes 4-6 version).
How come nobody has mentined Spiderweb Software in an indie Rpg thread yet? Jeff Vogel has been putting out good, no DRM games out for like 15 years now and he deserves props just for that.

Matter of fact, the demos alone have more depth and replay value that most RpgMaker games i have seen.
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StingingVelvet: Because as much as we tout indies pro games are better 99 times out of 100.
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PhoenixWright: Professionally made games are garbage like 80 times out of 100 in my experience... you really do have to keep in mind how much garbage there is out there. Fortunately it's easy enough for us to know if we should even bother with a game or not, same thing applies in both the indie and professional worlds.
That's a cool niche opinion you go there, and I respect it, but it's still a niche opinion.
I tried hard to like Aveyond, but the atrocious interface killed my interest in it and every other game made in RPGMaker (and yes, I did try a couple of others) within ten minutes of firing up the game. I stuck it out for an hour and it was still terrible.
This is the best jRPG from GG - http://www.gamersgate.com/DD-CSW/cthulhu-saves-the-world

Dirty cheap and not RPGmaker kind. ;)
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Menelkir: How come nobody has mentined Spiderweb Software in an indie Rpg thread yet? Jeff Vogel has been putting out good, no DRM games out for like 15 years now and he deserves props just for that.

Matter of fact, the demos alone have more depth and replay value that most RpgMaker games i have seen.
I've been interested in Spiderweb ever since I picked up Avadon for a couple of euros off Steam a while back. I've been so tempted to order the CD-ROM of all Jeff's stuff directly off his site.

That being said, this thread is specifically about JRPGs, and his traditional RPGs don't really fit the bill there.
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StingingVelvet: That's a cool niche opinion you go there, and I respect it, but it's still a niche opinion.
Is it? Or are you glazing over Barbie's Horse Adventures while not giving indie games the same much needed slack?

EDIT: This isn't meant to be a snarky one-sentence retort, my point is just so dead-simple (and very possibly off-base) in this case...
Post edited March 23, 2012 by PhoenixWright
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StingingVelvet: That's a cool niche opinion you go there, and I respect it, but it's still a niche opinion.
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PhoenixWright: Is it? Or are you glazing over Barbie's Horse Adventures while not giving indie games the same much needed slack?

EDIT: This isn't meant to be a snarky one-sentence retort, my point is just so dead-simple (and very possibly off-base) in this case...
I think my sister had the Tiger handheld version of that game.
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PhoenixWright: Is it? Or are you glazing over Barbie's Horse Adventures while not giving indie games the same much needed slack?

EDIT: This isn't meant to be a snarky one-sentence retort, my point is just so dead-simple (and very possibly off-base) in this case...
I give indies slack all the time but they still mostly come up short. Even with all the flaws and mass-market pandering of a game like Dragon Age 2 I would still rather play that than your typical indie game. That's just me, and given sales figures most other people, but not everyone of course, which is fine.

I do love some indies. Super Meat Boy is amazing, Castle Crashers, Amnesia... there's a long list. On average though when I buy something like a Humble Bundle or a cheap indie RPG on Gamersgate I end up never playing them because they just really aren't that good.
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PhoenixWright: Is it? Or are you glazing over Barbie's Horse Adventures while not giving indie games the same much needed slack?

EDIT: This isn't meant to be a snarky one-sentence retort, my point is just so dead-simple (and very possibly off-base) in this case...
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StingingVelvet: I give indies slack all the time but they still mostly come up short. Even with all the flaws and mass-market pandering of a game like Dragon Age 2 I would still rather play that than your typical indie game. That's just me, and given sales figures most other people, but not everyone of course, which is fine.

I do love some indies. Super Meat Boy is amazing, Castle Crashers, Amnesia... there's a long list. On average though when I buy something like a Humble Bundle or a cheap indie RPG on Gamersgate I end up never playing them because they just really aren't that good.
In general I'd agree with you that indies are typically worse than professional games outside of the niche market they specifically cater to (usually the one the author belongs to).

In the case of jRPGs, though, I'd say that some of the indie ones like Cthulhu Saves the World are much better than anything professional Japanese companies like Square have made recently, at least for people who like the classics of the genre.

That being said, while RPGMaker games can be good, I typically wouldn't pay for one considering that even if you like them, you can in my opinion find some free ones that are as good or better than the ones being sold on GG or Amaranth.
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amok: To the Moon is a game I would recommend everyone to try. It maybe a bit short, and not what everyone my consider a game, but the execution and storytelling is superb.
I second this.

To the Moon has been the best gaming experience I've had in 2012 (so far). If you have any interest in story-based games, it is definitely worth the purchase.
Post edited March 24, 2012 by Jonni
What was used to make "Diver Down"? I loved that game. I never got far, it was so damned hard, but the little I saw of it I liked.