Posted August 13, 2013
In most RPGs you start as a nobody and become the ultimate hero (or villain if the game implements some awkward moral system)
Then, in the sequel you start as the same hero again, only that you are a nobody again, your fame and fortune gone and your level reset to 0, like suffering from some sort of amnesia.
Doesn't that bother you? I mean you probably cared for the hero. But then he (or she) neglected himself so much that he became some poor, drunkard, new-bie like beginner level character again.
Risen is a good example of this, alas even the Witcher suffers from these problems.
Actually the only good example I know of is Baldurs Gate, which did a good job avoiding that.
Which other games have a decent sequel method of "reviving" your hero without the feel of a completely new character?
Then, in the sequel you start as the same hero again, only that you are a nobody again, your fame and fortune gone and your level reset to 0, like suffering from some sort of amnesia.
Doesn't that bother you? I mean you probably cared for the hero. But then he (or she) neglected himself so much that he became some poor, drunkard, new-bie like beginner level character again.
Risen is a good example of this, alas even the Witcher suffers from these problems.
Actually the only good example I know of is Baldurs Gate, which did a good job avoiding that.
Which other games have a decent sequel method of "reviving" your hero without the feel of a completely new character?
Post edited August 13, 2013 by Khadgar42