Posted July 08, 2011
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Starcraft 2 was supposed to be ruined because of (out of many things) MBS - the ability to select multiple buildings at the same time. It was said that this makes it easier to manage unit production and as such - is dumbing the game down for the casual crowd. Fast-forward to today - I'm watching the GSL ;P.
What is it exactly that is needed to avoid all the catastrophic terms from the 60's and the 70's (like "mass culture") ? In cRPGs - isometric view, turn-based combat, an enormous character sheet ? Is that all ? Is Might and Magic: Heroes 6 suddenly a cRPG ? Do we need something like Diablo 3, only in turns and with more numbers ? How about roguelikes - they have everything except the isometric perspective.
How exactly is a good modern cRPG supposed to be played like ?
You could argue that the genres are quite artificial qualifications and that all the elements scattered into different kinds of games. Now, the question is - which of them would you like to see and why ?
I'm not a Starcraft player and haven't played SC2 so the above is totally made up, but do you see what I mean?