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Well. When my party will be strong enough, I'm planning to get that +5 beauty which he is using. There is only one way to get it.
And I won't give him back anything in BG2 - I will tell him that I found those sword lying on the ground (hmm, his dead body doesn't count).
Barbarian. That or guy who can summon minions and pelt enemies from afar. I finished NWN with a barbarian and am playing HotU with a druid and I'm not really sure if I'll be able to finish it since controlling minions with terrible AI is getting annoying.
Oh, and I almost never multiclass, usually because I'm quite ignorant on the subject as a whole and don't know what major mistakes I might end up making if I pull it off at the wrong time or with the wrong class.
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bensmith85: What about stat allocation? how do you spread your points?
This is the part that concerns me most of all, in BG i can sometimes litterely take 2 hours deciding over my characters stat allocation & re-rolls.

Stat allocation depends pretty heavily on the specifics of the ruleset being used. However, there are still a few general practices I employ. I try to keep all of my character's stats at least at a moderate level (e.g. no setting one stat to its minimum value to pump up another). Defensive stats (e.g. constitution/endurance, and depending on the system possibly dexterity) usually take precedence over offensive stats, as this tends to make the early game much easier to survive, and offensive stats can usually either be boosted later in the game or supplemented easily with equipment. Stats that give more skill points at level up usually don't need to be boosted beyond any kind of moderate value, as most games typically provide more than enough skill points (provided they're used judiciously). One exception I'll make to these guidelines is if charisma (or equivalent stat) heavily affects available dialogue options (e.g. PS:T) or available party members (e.g. Arcanum), in which case I try to make sure I have a fairly high value on that stat.
Mage. Mages are awesome.
Oh, and personality. Charismatic mages are even better.
And if nothing works, I zap it with lightning. That generally does the trick.
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AlexY: Mage. Mages are awesome.
Oh, and personality. Charismatic mages are even better.
And if nothing works, I zap it with lightning. That generally does the trick.

But what if the game has no equivalent to "Knock" ? =X
"You conjur a mighty bolt of lightning and hurl it towards the door - mockingly it stands in your path, impeding your progress. The re-inforced wood fizzles slightly as it is struck by the lightning, but alas it is grounded. You glare at your grim obstacle. You attempt to kick the door down, but alas lack the physical strength - and dexterity to do so."
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AlexY: Mage. Mages are awesome.
Oh, and personality. Charismatic mages are even better.
And if nothing works, I zap it with lightning. That generally does the trick.
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Bio2hazard: But what if the game has no equivalent to "Knock" ? =X
"You conjur a mighty bolt of lightning and hurl it towards the door - mockingly it stands in your path, impeding your progress. The re-inforced wood fizzles slightly as it is struck by the lightning, but alas it is grounded. You glare at your grim obstacle. You attempt to kick the door down, but alas lack the physical strength - and dexterity to do so."

Easy, find a warrior, hypnotize him, lead him to the door and bash it with his head until they both crack. One door less and one brute less. Win-win.
And I zap him again just to make sure.
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Bio2hazard: But what if the game has no equivalent to "Knock" ? =X
"You conjur a mighty bolt of lightning and hurl it towards the door - mockingly it stands in your path, impeding your progress. The re-inforced wood fizzles slightly as it is struck by the lightning, but alas it is grounded. You glare at your grim obstacle. You attempt to kick the door down, but alas lack the physical strength - and dexterity to do so."
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AlexY: Easy, find a warrior, hypnotize him, lead him to the door and bash it with his head until they both crack. One door less and one brute less. Win-win.
And I zap him again just to make sure.

And then what? Do you cast a magic missile and attack the darkness? ;-)
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Wolfox: And then what? Do you cast a magic missile and attack the darkness? ;-)

I'll get the Mountain Dew....And the Cheetos.
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Wolfox: And then what? Do you cast a magic missile and attack the darkness? ;-)

Magic Missile? I do not knoweth of such D&Deth spellcasteth.
Spark a torch with lightning, make a Lightning Shield around me and onwards to the Unknown!
(Note: I was part of one D&D session in my whole life and it was so confusing...)
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Wolfox: And then what? Do you cast a magic missile and attack the darkness? ;-)
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AlexY: Magic Missile? I do not knoweth of such D&Deth spellcasteth.
Spark a torch with lightning, make a Lightning Shield around me and onwards to the Unknown!
(Note: I was part of one D&D session in my whole life and it was so confusing...)

It was sort of a quote. From this:
http://www.cybermoonstudios.com/8bitDandD.html
:-)
On a first playthrough, generally I'll make a build that maximizes whatever healing skills are available. Being able to patch yourself up greatly improves your survival chances in just bout any game. I never make a stealth build for a first character because you really need a feel for the system to make it work.