I will be assuming complex CRPG ( i.e. baldur's gate, morrowind, not d2 or torchlight ):
Thief.
I always go thief first, unless there is a good permanent thief available for hire near the start of the game.
It gets me into trouble in combat unfortunately as in most games thieves are painfully weak in open conflict - thus my class somewhat becomes a mix between warrior and thief.
My main reasoning for going thief is that I play my games with the mindset of a perfectionist. This includes getting top gear as soon as possible, amassing a rather sizeable retirement fund and become the richest group of adventurers around. Generally the easiest way to get more cash in most RPGs is simply to swipe everything that ain't bolted down ;)
Also,
locked doors drive me nuts.
If I can't find out whats behind a locked door, I rage.
Thus I need a class that can make locked doors into not-so-locked-doors.
And unfortunately the idea of brute-forcing doors open has been declining.. so.. why hello there, "Pick Locks", you are paaaarticularly good lookin' today... =P
Edit: I should add that, if you do get a good thief early on, I would most likely pick Monk if available. If not, most likely archer. Cause kicking ass from a distance without being reliant on something as tangible as MP ? - F**k that. Arrows in your face.
Post edited December 29, 2009 by Bio2hazard