Mrstarker: While male characters could stand to have little more variety as well (especially some more older characters would be welcome for me), female characters get the really short stick -- for example, where are the anti-heroines, the not so perfect protagonists?
I don't know and it's a fucking shame. I guess this is too risky for not being profitable. I guess 14-25yo men who spend the most on video games wouldn't like that.
I accept this as a sad reality, because there is no world where making something unprofitable would be beneficial to anyone.
AAA companies tried more than few times to introduce a new franchise with exclusively female protagonist and most of them flopped. I don't say they are sexist for not trying again.
I can only applaud when they do - like with Mirror's Edge or The Walking Dead (African-American protagonist in video games is rarer than diamonds).
Just like I don't blame huge clothes making corporations for not expanding their male sections. Men have nowhere near as much choice as women when it comes to clothing. But they don't spend as much on them as women, so the lack of choice is understandable. The result is, I can barely find any clothes for myself...
It looks like a dead circle - women don't spend as much money on games because they don't have a choice that wide to please all of them, and in result they don't have much diversity to choose from, because they spend too less on games.
I have no idea how to break that circle. Designing more games with female protagonists doesn't seem to be an answer if people don't buy them. And that would break only one circle. What about old characters, asian, hispanic, arabic protagonists? They simply don't exist in gaming.
It's a shame for me, because exactly because I am white heterosexual male I'd love to explore worlds with a character who's perspective is vastly different than mine. But I don't know what to do so teenagers buy a game with unpopular character choices.