babark: So not portraying women as nothing more than sex objects is a contrived standard of political correctness and gender quotas? Balanced portrayal of gender in video games only serves the interests of the pressure group demanding unequal protection and status, and not the interests of female gamers? Why should we care about female gamers, right? We're not female, we're manly man men!
No, you gave some vague undefined desire for a "
balanced portrayl of gender in video games" as your desired goal, and I specifically asked what exactly that meant. Because now you give a reason of some kind relating entirely to sexual gratification alone. So if I then said "just introduce an equal number of sexualized male characters" you would say...what exactly? Because that would involve having to deal with the real life issues regarding the distinct differences between the genders in what is sexually appealing and the differences in perceptions. All of this remains vague and undefined. Which has been part of my point.
babark: I thought I gave a very reasonable example of "balanced portrayl of gender in video games". Having overly sexualised female characters is fine, alright. Can there also be female characters that are not obvious objects of sexual gratification? If it is a game that is mostly about sexual gratification, then perhaps the male characters can also simply be objects of sexual gratification- and I repeat again, there is a difference between being a buff power fantasy for men, and an object of sexual gratification (for men or for women).
"Balance" is something that offsets or compares the value of (one thing) with another. If you truly want a "balanced portrayal" then adding a bunch of sweaty bare-chested loincloth wearing male characters should do the trick, right? Except everyone realizes that this wouldn't be viewed by men as offensive or sexualized to begin with unless you had them in overtly contrived poses or activities, and then it would be related by most male viewers to homosexual appeal, not heterosexual. I think that the real issue is not balance as it is defined in the dictionary, but the desire to restrain most or any sexualized use of the female form as a integrated subject for male entertainment. I think this issue revolves around women projecting their own perceptions and dislike of the visual nature of male sexual gratification in entertainment whilst still desiring the ability or "right" to use that same imagery
when it suits them to project a sassy sexy "empowered" female embodiment of feminity.
Personally, I find pretty much all hyper-sexual depictions of females in gaming to be offensive, vulgar, and crass. My personal preference is not to have it in games I play, or that I know will be specifically cynically targeted towards the young. I don't believe society actually benefits from cynical attempts at titillation to drive sales or gain interest in products. I also desire believability in the things I play or watch, relating specifically to the characters or worlds I partake of. Fighting or traversing in a dangerous world in little to no clothing is simply a ridiculous concept, especially for female characters. Personally, I can't think of a single example in all the years I have been playing games of a realistic use of hyper-sexualized apparel that was completely realistic and believable within that world.
That being said though, I'm not going to then ignore the basic differences between the genders relating to what is perceived as sexually appealing, the unequal application of your undefined and vague standard of "balance", or the actual issue of women wanting to have their cake and eat it too. The all encompassing desire by many to completely control how the female gender is portrayed, desiring both the "right" to be empowered through their sexuality, and yet not have the natural sexual reactions of men be the object behind commercial use of the same kind of depictions they otherwise might find "empowering".
seaspanky: The reason that there was a reduction in the production of Westerns wasn't because moviegoers suddenly realized that what they loved was actually nothing more than "
heroic cowboys gleefully kill the savage and villainous red indians". You couldn't know or understand westerns and then twist and distort the entire genre like that.
babark: I think you completely misunderstood my point. I did not in any way say that Westerners have had a reduction in popularity. Django Unchained is a perfect example against that. What I said that cowboy movies with "heroic cowboys gleefully kill the savage and villainous red indians" aren't really made anymore, despite being quite popular up until the early 60s (The Searchers is still considered one of the best Western movies ever), because of (completely justified) public perception against them.
The Searchers IS probably the greatest Western ever. How hilarious that you seem to have missed the completely obvious intent on the part of John Ford, one of the greatest and most influential directors of all time, to portray a FLAWED racist character who GRIMLY, not gleefully, killed Indians out of vengeance, and who CHANGES at the end.
From John Ford: The Man and His Films by Tag Gallagher: '
One reason he filmed so often in Monument Valley was that his Navajo friends needed the money his projects brought them. He paid them union wages at a time when Indians were not commanding even fifty cents a day. He studied their language, played their sports, was adopted into their tribe, and named Natani Nez, 'Tall Soldier.' A blizzard covered the Valley in the fifties, and Ford got army planes to drop food in. "To the Navajos," said Harry Goulding, who operated a lodge there. "Mr. Ford is holy, sorta."'
It might help if you didn't project your own ignorant agenda and biases onto works and people you clearly haven't bothered to understand factually. Ford was one of the first to change portrayal of Indians in movies like "Fort Apache" and "She Wore A Yellow Ribbon", and that changing period is rightly considered the golden age of movie Westerns.