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I didn't like it. Or Gothic 3 for that matter.

I just couldn't get past the whole "Kill the boars in the forest behind our base" - It takes 30seconds to walk there. I think this was Gothic 3.

Risen had the same thing - two secret bases which hate each other about 2minutes walk apart.

I guess the maps are too small for my liking?

Karl
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Karlallen: Risen had the same thing - two secret bases which hate each other about 2minutes walk apart.
Just a little correction, both factions knew about their locationssince their bases were hardly secret, and both had motives for not attacking the other at that moment.
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WBGhiro: i hope they add some more critters and get rid of the retarded ones (seagulls and gnomes, mostly)
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Titanium: I liked those little guys. Especially when I used fire on them. Come on, their fish-throwing skills should be commended upon.
oh yeah, they were pretty cute at the beginning but taking down large mobs of them as a fighter is pretty frustrating. i guess it's more amusing to fight them as a mage.
Post edited February 19, 2011 by WBGhiro
I liked Risen (and Gothic 1&2) so that looks really interesting.

I'm a bit ambivalent about the introduction of guns and the pirate theme, however.
While pirates are interesting (and the devs seem to like them), the guns could seriously mess up the combat system, and it may mean no more magic.
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mystral: I'm a bit ambivalent about the introduction of guns and the pirate theme, however.
While pirates are interesting (and the devs seem to like them), the guns could seriously mess up the combat system, and it may mean no more magic.
Magic is confirmed as back and using the same system as Risen, roughly.
Looks great, can't wait (oh, I _have to_ wait? bummer).

Risen was brilliant, brilliant stuff. Back in 2009 it barely lost out to Dragon Age as my personal GOTY. It'll be interesting to see how Risen 2 fares against Dragon Age 2 (and I do suspect Risen's got the advantage this time around, but we'll see).
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mystral: I'm a bit ambivalent about the introduction of guns and the pirate theme, however.
While pirates are interesting (and the devs seem to like them), the guns could seriously mess up the combat system, and it may mean no more magic.
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StingingVelvet: Magic is confirmed as back and using the same system as Risen, roughly.
Confirmed where? Link, please.

My misgivings about the guns remain though. Unless a game is built around them (like the Fallout series), it's rare for them to be implemented well.
Lack of balance is a serious concern as well (like in Arcanum), though that's not so important in a single-player game.
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mystral: Confirmed where? Link, please.
Right, sorry. There is a forum thread here translated very roughly: Click

Someone on RPG Watch did a better translation and posted it as this:
Story

- you are again the same nameless heroes of Risen
- he is now living in a small harbour village called "Caldera"
- you are now wearing the Ocular of the inquisitor (story relation not known yet)
- the game is now spread about multiple islands
- there is still the inquisition located on one of the islands
- ….. (more later)
- the story is more complex and will have different consequences depending on your choices
- you will meet familiar faces like Carlos, Gregorius Steelbeard,…


Setting

- pirate setting
- its no longer on Faranga from Risen
- you can travel to different islands by ship (if you can have an own ship is not known yet)
- in the sea lives different sea monsters who attack ships
- it will also have an fast travel system on the islands
- the islands will have different climate zones with different settings and monsters
- guns,canons and othe fire weapons in the game
- there is still magic
- skill system same as Risen
- should feel more realistic than Risen (for example chests who are empty or have rubble in it, but to every chest is a story)
- the world is bigger as in Risen
- side quests should be more complex than in Risen


Graphic / Technic

- animation is now motion captured
- NPCs and monsters more detailed
- bump mapping, realisitc relatime clouds instead of a skybox
- more realisitc faces
- no loading times on the islands and invisible walls only short loading by changing the island
- NPCs talking with each other (for example you can hear a conversation between too NPCs when the treasurer leave his treasure)
- every NPC has a daily routine like in Risen
- in the night different monsters than on the day like in Risen

Monsters

- there will be Gnomes again
- minecrawler
- some familiar and some completly new monsters
- also normal animals like apes,boars,… depending on the climate zone
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mystral: Confirmed where? Link, please.
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StingingVelvet: *snip*
Thank you.
So it seems they intend to make Risen a same-hero series just like Gothic was.
Here's hoping their publisher doesn't end up screwing this one up.

If they continue the titan fights, though, they'd better make them more interesting than the last one. That was horrible imo.
Risen 2! Great news!
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mystral: So it seems they intend to make Risen a same-hero series just like Gothic was.
The original plan was actually to make Risen be an unofficial Gothic 4, though they backed off from that. I imagine it will continue to feel like Gothic more and more though.
I enjoyed Risen. Looking forward to 2.

Pirate setting hmmm. Do I get to duel LeChuck?
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StingingVelvet: The original plan was actually to make Risen be an unofficial Gothic 4, though they backed off from that. I imagine it will continue to feel like Gothic more and more though.
Feels a hell of a lot more like Gothic 4 than Gothic 4 does, haha.
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StingingVelvet: The original plan was actually to make Risen be an unofficial Gothic 4, though they backed off from that. I imagine it will continue to feel like Gothic more and more though.
I think they've already made it pretty clear that it's the same game world, with references to Xardas (if not by name), as well as to Greg from Gothic 2 (and from what you've posted it sounds like he might actually be making an appearance in Risen 2). Basically Risen was Gothic 4 to the fullest extent that it could be without crossing any legal lines.
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StingingVelvet: The original plan was actually to make Risen be an unofficial Gothic 4, though they backed off from that. I imagine it will continue to feel like Gothic more and more though.
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DarrkPhoenix: I think they've already made it pretty clear that it's the same game world, with references to Xardas (if not by name), as well as to Greg from Gothic 2 (and from what you've posted it sounds like he might actually be making an appearance in Risen 2). Basically Risen was Gothic 4 to the fullest extent that it could be without crossing any legal lines.
Right, right. Originally Risen was going to start with the nameless hero stepping through a portal to another world though, which would have been pretty blatant.
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StingingVelvet: Risen was an amazing RPG if you ask me (on PC anyway).

The sequel is now official and has a cool pirate theme with very vibrant design. Check it out here: http://www.risen2.com/

Yay!
I only heard bad things about the first Risen, but then again, the same was true of Two Worlds...