Posted April 24, 2012
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Gersen
New User
Registered: Sep 2008
From Switzerland
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kodeen
New User
Registered: May 2011
From United States
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FraterPerdurabo
New User
Registered: Apr 2010
From United Kingdom
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Gersen
New User
Registered: Sep 2008
From Switzerland
Posted April 24, 2012
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If a NPC can sell/offer/teach you anything he/she is basically immortal and very "forgiving" as if you kill him he will resurrect some seconds later and no matter what you did to him (even if you betray him because a quest) will still accept to talk/sell/train/offer quests to you.
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ovoon
El Psy Congroo
Registered: Sep 2008
From United States
Posted April 24, 2012
Yikes, not a positive critical reception so far...
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ithilien827
New User
Registered: Aug 2010
From Norway
Posted April 24, 2012
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No, but seriously, it seemed clunky at first, but once you get a few levels in a chosen weapon skill (each level nets new moves, which is something I'd like to see more of) and practice a bit, the resulting combinations of dodges, parrys, combos and charged attacks get very enjoyable and quite, uh, kinetic.
This time, however, I think they have taken after Bioware (Dragon Age 2) and try to maximize money and minimize content (DLCs).
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StingingVelvet
Devil's Advocate
Registered: Nov 2008
From United States
Posted April 24, 2012
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If a NPC can sell/offer/teach you anything he/she is basically immortal and very "forgiving" as if you kill him he will resurrect some seconds later and no matter what you did to him (even if you betray him because a quest) will still accept to talk/sell/train/offer quests to you.
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Starkrun
Poops Darkmatter
Registered: Aug 2009
From United States
Posted April 24, 2012
Risen was fantastic IMO... done far better then most RPG of that era... as a pure spell caster the ending pissed me off and felt like a total cop-out... other then that a wonderful!
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StingingVelvet
Devil's Advocate
Registered: Nov 2008
From United States
Posted June 28, 2013
Just finished Risen 2. It was very enjoyable.
The main issue with the game is some small and linear environments. Breaking the world into islands is not the problem, that works fine and makes sense for the setting. The problem is you unlock them one at a time and after the first two large and open islands the rest end up being corridors and much smaller. Kind of kills the second part of the game.
Everything else about this game I loved though. The setting is perfectly done and unique, the gun system is also unique and fun to use. The quests, dialogue and leveling systems are all classic Piranha Bytes and extremely enjoyable. The combat does get a little too easy late in the game but I've never minded the whole "PC is God" thing at the very end.
Those later islands kill exploration, that holds it back from being a great game, but it's really good.
The main issue with the game is some small and linear environments. Breaking the world into islands is not the problem, that works fine and makes sense for the setting. The problem is you unlock them one at a time and after the first two large and open islands the rest end up being corridors and much smaller. Kind of kills the second part of the game.
Everything else about this game I loved though. The setting is perfectly done and unique, the gun system is also unique and fun to use. The quests, dialogue and leveling systems are all classic Piranha Bytes and extremely enjoyable. The combat does get a little too easy late in the game but I've never minded the whole "PC is God" thing at the very end.
Those later islands kill exploration, that holds it back from being a great game, but it's really good.