Mothra: the most important thing to know about Risen and e.g. TheWitcher is that they do
NOT have level-scaling like mass-oriented, "lighter" RPGs...e.g. DragonAge, KOTOR
if you take a fight with a big ass monster in your early stages you will die horribly. On the other hand it is possible to access almost any part of the RISEN Island if you are stealthy or just good at "running away". That's what I love about the series, there is much more "illusion" of freedom since you CAN go there if you want, you just won't survive it. In other RPGs where they hold the players hand constantly it would be inaccessable with some vague ingame explanation or plotchange to justify it.
This is precisely what I love about the Gothic games (I have yet to play Risen, I want too badly and you've all steered me clear of the XBox version, thank you, I just gotta get a new PC sometime). You can go anywhere if your clever enough and you can encounter very tough things when your very likely not prepared to survive, but it's a learning process and I love games where you actually have to learn and adapt and survive.
That being said, it is NOT impossible to survive when massively outmatched, say early in the game and you wander into something powerful. My proof is that, out of stubbornness I kept trying to take down an ogre or troll (something big at the start of Gothic 1 or 2) and while I got my ass kicked a lot, with diligence and learning the combat system I WAS able to take it down as a lowly new character. Most games don't let you do that (WoW, its impossible due to the scaling or Oblivion, everything got tougher as you got tougher, stupid) its very rewarding and you knew it had a lot to do with your own skill.
The Gothic games are known to be brutal in a realistic sense, and even when you get tougher in those games, some of the creatures are still dangerous and you have to be on top of your game or you will still die, I love that, a game should be challenging but not impossible or frustrating. While Gothic *could* be frustrating, I found perseverance to be very rewarding.
Play WoW or similar games (which I do like) is effectively going through the motions, but playing and finishing any Gothic game actually feels like an earned accomplishment. It's odd but I love those games, I love tough games that aren't tough due to shitty sadistic design but because they are more realistic.
:)