Posted August 23, 2013

HereForTheBeer
Positive Patty
Registered: Oct 2009
From United States

DaGobbo
New User
Registered: Oct 2012
From Netherlands
Posted August 23, 2013
Truly original games don't pop up that often, be they indie or triple A. Original games that do pop up are often (retrostyle) indie games though, so I don't agree with the OPs sentiment at all.
Also, I don't know why unoriginal games are a problem. When something's good, you usually want more of it.
Also, I don't know why unoriginal games are a problem. When something's good, you usually want more of it.
Post edited August 23, 2013 by DaGobbo

jumbalia
Meows it goin?
Registered: Aug 2011
From Ireland
Posted August 23, 2013
I think that is actually just the 2 goals and the puck. They are allowing killing opponents in this new one. That screenshot is what every hockey game would be if you could murder opponents! :D

Mentalepsy
Game Elemental
Registered: Sep 2008
From Other
Posted August 23, 2013
The thing is, there are several classic game styles that I love that haven't really made much of a comeback. Even among platformers, which are quite popular with indie developers nowadays, I don't find a lot that satisfies me.

Crosmando
chrono commando
Registered: Jan 2012
From Australia
Posted August 23, 2013
The only platformers I've seen which I think successfully emulate NES/SNES graphics are Oniken and 8-Bit Commando.

Elmofongo
It's 2L84U
Registered: Sep 2011
From Puerto Rico

Crosmando
chrono commando
Registered: Jan 2012
From Australia
Posted August 23, 2013
All the Wadjet Eye/AGS games do I think, in fact I actually prefer them strangely enough to the Daedalic adventure games with their high-res "clean" art. It might be pure nostalgia, but sometimes less is more.
To elaborate, there's something that looks "authentic" and real about the pixel-art in games like Primordia. I feel like the Daedalic games look plastic.
To elaborate, there's something that looks "authentic" and real about the pixel-art in games like Primordia. I feel like the Daedalic games look plastic.
Post edited August 23, 2013 by Crosmando

Psychomorph
New User
Registered: Mar 2012
From Germany
Posted August 23, 2013
Retro styled games are easier to develop, which is why so may indie devs are doing this, because they are not capable of anything else with their limited capabilities. That's understandable.
I am too getting a bit tired of this. It can be a cool thing, but I personally am looking for other things and haven't been that supportive toward many indie devs because of general lack of interest toward their stuff.
I dream about a different kind of "retro", a more recent one, such influenced by games like Thief, Deus Ex, etc. Immersive worlds, not just homages.
I am too getting a bit tired of this. It can be a cool thing, but I personally am looking for other things and haven't been that supportive toward many indie devs because of general lack of interest toward their stuff.
I dream about a different kind of "retro", a more recent one, such influenced by games like Thief, Deus Ex, etc. Immersive worlds, not just homages.
Post edited August 23, 2013 by Psychomorph

Gazoinks
Is an AI
Registered: Dec 2011
From United States
Posted August 23, 2013

This is definitely a valid reason, yeah. Especially for single-person basement devs and the such.
Post edited August 23, 2013 by Gazoinks

GhostQlyph
EVIL TV OVERLORD
Registered: Feb 2011
From United States

Elmofongo
It's 2L84U
Registered: Sep 2011
From Puerto Rico
Posted August 23, 2013

I've had to shelve TWO different projects a friend and I are working on because we don't have and can't afford artists. I tried paying -- 400 dollars got me a blockout (READ: all flat surfaces, no textures, no modelling -- Doom 1 level design without the pain of texturing or silly details like stairs or doors) of the interior of a space ship, and a screenshot of a half-finished engine prop. And I don't have that money anymore because I got laid off from my last job.
While I agree plenty of indie games with retro graphics fail to focus on gameplay sufficiently, one SHOULD NOT simply say "HURRRR RETRO GRAPHICS IT'S PRETENTIOUS/LAME INDIE SHIT HURRRRRRRRR".
That's a good way to arouse my wrath, because I'm having difficulties making a goddamn pixel art game. I cannot draw. I'm a musician and game designer, not a graphic artist. And people in the visual arts tend to cost ludicrous amounts -- a quote I got for 4 walking animations of a single character was 200 dollars. That's PIXEL ART. US DOLLARS.
To put this into perspective, we may end up going to the MUCH HATED ultra-lofi 8x8 character sprites because at least we can actually MAKE THOSE.
And if our shitty graphics are just hurrrrrr retro indie hogwash hurrrrrrrr then why don't you stump up the fucking money to help us make better graphics, bucko? Don't talk nonsense about shit you don't know, or start paying the people who WISH they had more options.
ENRAGED,
--Cassy

GhostQlyph
EVIL TV OVERLORD
Registered: Feb 2011
From United States
Posted August 23, 2013

I've had to shelve TWO different projects a friend and I are working on because we don't have and can't afford artists. I tried paying -- 400 dollars got me a blockout (READ: all flat surfaces, no textures, no modelling -- Doom 1 level design without the pain of texturing or silly details like stairs or doors) of the interior of a space ship, and a screenshot of a half-finished engine prop. And I don't have that money anymore because I got laid off from my last job.
While I agree plenty of indie games with retro graphics fail to focus on gameplay sufficiently, one SHOULD NOT simply say "HURRRR RETRO GRAPHICS IT'S PRETENTIOUS/LAME INDIE SHIT HURRRRRRRRR".
That's a good way to arouse my wrath, because I'm having difficulties making a goddamn pixel art game. I cannot draw. I'm a musician and game designer, not a graphic artist. And people in the visual arts tend to cost ludicrous amounts -- a quote I got for 4 walking animations of a single character was 200 dollars. That's PIXEL ART. US DOLLARS.
To put this into perspective, we may end up going to the MUCH HATED ultra-lofi 8x8 character sprites because at least we can actually MAKE THOSE.
And if our shitty graphics are just hurrrrrr retro indie hogwash hurrrrrrrr then why don't you stump up the fucking money to help us make better graphics, bucko? Don't talk nonsense about shit you don't know, or start paying the people who WISH they had more options.
ENRAGED,
--Cassy


Elmofongo
It's 2L84U
Registered: Sep 2011
From Puerto Rico
Posted August 23, 2013

Also 1+ to your first statment, I admire your honsety.
Post edited August 23, 2013 by Elmofongo

Mentalepsy
Game Elemental
Registered: Sep 2008
From Other
Posted August 23, 2013
I've got my own project going, and what I dread the most is reaching the point where I have to start commissioning assets. I'm developing the game on my own, but I am neither an artist nor a musician. I need somebody competent to handle those aspects for me. I don't have any quotes yet - I'm a long ways from that point - but I'm steeling myself for a beating.

GhostQlyph
EVIL TV OVERLORD
Registered: Feb 2011
From United States
Posted August 23, 2013


Also 1+ to your first statment, I admire your honsety.


I honestly don't blame the few decent freelancers I worked with (the college students who ripped me off were mostly the results of me asking folks about people they know) for their prices. And they were great people. But the -consumer- side of things is out of fucking hand. "retro=lazy" my ass. If you can't pay 400 dollars for one minor game asset yourself, then don't be surprised when other people decide it's too much for them, too. Especially when they're paying for 3 or 4 EXPENSIVE pieces of software already.
EDIT: OUT OF POCKET, TOO.
Post edited August 23, 2013 by GhostQlyph