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scampywiak: By this I mean, does every fucking indie dev have to copy Zelda, Mega Man or Mario Bros? We all loved those games, time to move on. Even if they happen to be stuck in 8-bit graphics.
Well, if the original company isn't producing or preserving, then there's massive reason to remake.

Nintendo's Virtual Console sucks [REDACTED] especially in the value department compared to GOG, and even more so on terms of price. GOG may not be the best price model, but as far as bars go, its a pretty good standard.

As for Capcom, I haven't a bloody clue what they're up to these days.
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GhostQlyph: This thread is enough to make me want to leave GOG again.

I've had to shelve TWO different projects a friend and I are working on because we don't have and can't afford artists. I tried paying -- 400 dollars got me a blockout (READ: all flat surfaces, no textures, no modelling -- Doom 1 level design without the pain of texturing or silly details like stairs or doors) of the interior of a space ship, and a screenshot of a half-finished engine prop. And I don't have that money anymore because I got laid off from my last job.

While I agree plenty of indie games with retro graphics fail to focus on gameplay sufficiently, one SHOULD NOT simply say "HURRRR RETRO GRAPHICS IT'S PRETENTIOUS/LAME INDIE SHIT HURRRRRRRRR".

That's a good way to arouse my wrath, because I'm having difficulties making a goddamn pixel art game. I cannot draw. I'm a musician and game designer, not a graphic artist. And people in the visual arts tend to cost ludicrous amounts -- a quote I got for 4 walking animations of a single character was 200 dollars. That's PIXEL ART. US DOLLARS.

To put this into perspective, we may end up going to the MUCH HATED ultra-lofi 8x8 character sprites because at least we can actually MAKE THOSE.

And if our shitty graphics are just hurrrrrr retro indie hogwash hurrrrrrrr then why don't you stump up the fucking money to help us make better graphics, bucko? Don't talk nonsense about shit you don't know, or start paying the people who WISH they had more options.

ENRAGED,
--Cassy
To me what makes games good is if they provide solid entertainment. Graphics are a tool, but they are not the be-all end-all of what makes a game work. Take the Spiderweb games here. Those are great games! They are entertaining, they tell good stories, and they bring back memories of pencil-and-paper role playing games more than any of the new graphically impressive RPGs now. I admit, I do love the Elder Scrolls series, but that's more because of the worlds and stories in the games.

I think many people are getting fed-up with the repetitive game play and the attitudes of some of the developers who insult the intelligence of anyone who doesn't like their games by resorting to name-calling and attacking other games for having no imagination.

Good luck in your game endeavor, and as long as you put your heart into what you are doing and do a good job, I'll gladly buy your game.
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Robette: [...] and the immovable camera related to the pre-rendered background.
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Erich_Zann: And of course, pre-rendered background is a "technical limitation" and cannot, ever, be a design choice ?
I'm not versed in Silent Hill trivia, but this "technical limitations" mantra makes me want to strangle someone every time I read it.

Well-placed fixed cameras are perhaps the single most important thing that was lost along the way for "survival horror".
I am not claiming it is not also a design choice, more that there is a tentative point of no return once the technical possibilitys have developed as far as they have by now and complaining that games are not made in that manner anymore seems odd under that perspective.
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osborne112: Although it seems lazy, the 8-bit look is still badass to me when treated right. Exhibit A: HOTLINE MIAMI.
Are you sure Hotline Miami can be considered 8 bit look? it's more like 16 bit look.
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scampywiak: By this I mean, does every fucking indie dev have to copy Zelda, Mega Man or Mario Bros? We all loved those games, time to move on. Even if they happen to be stuck in 8-bit graphics.
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Darvond: Well, if the original company isn't producing or preserving, then there's massive reason to remake.

Nintendo's Virtual Console sucks [REDACTED] especially in the value department compared to GOG, and even more so on terms of price. GOG may not be the best price model, but as far as bars go, its a pretty good standard.

As for Capcom, I haven't a bloody clue what they're up to these days.
Right now I miss Wii Points because I tried getting Star Fox 64 with credit and they don't recognize Puerto Rico.
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RedRagan: Are you sure Hotline Miami can be considered 8 bit look? it's more like 16 bit look.
It's more like an "8 year old drawing in MS paint" look.
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mrcrispy83: and eh, a lot of 8/16 bit style stuff aged a lot better in terms of aesthetics than a lot of 32 bit era games. Not just 3d polygon stuff, but a lot of cg rendered stuff has a tendency to age really badly and look terrible now that the novelty has worn off.
Unless someone started a trend by making a brilliant new game that looks like those games. And the thing about 8/16 bit style is that people just are more sentimental about it. I for one prefer the style of 2.5D shooters (like Doom and Duke 3D) and even early full 3D games like Quake and Tomb Raider over 16 bit JRPG stuff. >.<
Post edited August 24, 2013 by F4LL0UT
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scampywiak: By this I mean, does every fucking indie dev have to copy Zelda, Mega Man or Mario Bros? We all loved those games, time to move on. Even if they happen to be stuck in 8-bit graphics.
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Darvond: Well, if the original company isn't producing or preserving, then there's massive reason to remake.

Nintendo's Virtual Console sucks [REDACTED] especially in the value department compared to GOG, and even more so on terms of price. GOG may not be the best price model, but as far as bars go, its a pretty good standard.

As for Capcom, I haven't a bloody clue what they're up to these days.
They've whored out a Strider remake to an inept NA studio.
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GhostQlyph: This thread is enough to make me want to leave GOG again.

I've had to shelve TWO different projects a friend and I are working on because we don't have and can't afford artists. I tried paying -- 400 dollars got me a blockout (READ: all flat surfaces, no textures, no modelling -- Doom 1 level design without the pain of texturing or silly details like stairs or doors) of the interior of a space ship, and a screenshot of a half-finished engine prop. And I don't have that money anymore because I got laid off from my last job.

While I agree plenty of indie games with retro graphics fail to focus on gameplay sufficiently, one SHOULD NOT simply say "HURRRR RETRO GRAPHICS IT'S PRETENTIOUS/LAME INDIE SHIT HURRRRRRRRR".

That's a good way to arouse my wrath, because I'm having difficulties making a goddamn pixel art game. I cannot draw. I'm a musician and game designer, not a graphic artist. And people in the visual arts tend to cost ludicrous amounts -- a quote I got for 4 walking animations of a single character was 200 dollars. That's PIXEL ART. US DOLLARS.

To put this into perspective, we may end up going to the MUCH HATED ultra-lofi 8x8 character sprites because at least we can actually MAKE THOSE.

And if our shitty graphics are just hurrrrrr retro indie hogwash hurrrrrrrr then why don't you stump up the fucking money to help us make better graphics, bucko? Don't talk nonsense about shit you don't know, or start paying the people who WISH they had more options.

ENRAGED,
--Cassy
This. I've been developing games on my own for years now, and the biggest thing that keeps me from finishing projects is the fact that I'm not a very good artist. I can program, I can compose, I can write, I can design mechanics, but when it comes to art I'm just not good enough to do anything more than pixel art, if that. I CONSTANTLY have to come up with creative, fitting ways of disguising my lack of artistic skill. Interesting, minimalist art styles and the like. Why? Because my wife and I both work minimum wage jobs, and I simply cannot hire someone to do art for me. What's more, adding another person into the mix complicates the development process immensely. It takes away artistic freedom, as well as practical freedom (to do what projects you want when you want on your own schedule).

Also, I happen to really like the look of pixelated visuals. I think of them as a sort of videogame form of visual impressionism.
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GhostQlyph: And if our shitty graphics are just hurrrrrr retro indie hogwash hurrrrrrrr then why don't you stump up the fucking money to help us make better graphics, bucko? Don't talk nonsense about shit you don't know, or start paying the people who WISH they had more options.
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Mentalepsy: I've got my own project going, and what I dread the most is reaching the point where I have to start commissioning assets. I'm developing the game on my own, but I am neither an artist nor a musician. I need somebody competent to handle those aspects for me. I don't have any quotes yet - I'm a long ways from that point - but I'm steeling myself for a beating.
What sort of music are you looking for? I'm an experienced composer, and I have the resources for doing some midi tracks (although if you're looking for lush orchestral stuff, I simply don't have the libraries for that yet).

PM me if you're interested. I can send you some samples if you like. And as a fellow game designer, I wouldn't bleed you dry :)
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Crosmando: Stupidest thing I've read all week. I bet you're one of those "games were only turn-based because of technical limitations" people aren't you.
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Robette: The iconic fog of Silent Hill is in place because handling the vast environment would have been otherwise troublesome for the PSX and much of the horror of Resident Evil came from the combination of clunky controls and the immovable camera related to the pre-rendered background.
Where do people get the idea that RE's horror came from the fixed camera? Although I've only played the gamecube remake (so the originals might be very different), I found that most of the tension came from resource limitations and the limited saves.
Post edited August 24, 2013 by jefequeso
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Elmofongo: And do more settings like Arcanum, only that and Fable 2-3 are the only games where the medieval fantasy world evolved with the times, I find it fascinating that a world like Lord of the Rings can progress in to a world like 17-18 century Europe.
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StingingVelvet: Yeah, developers and publishers are scared of unique settings, which I think is a shame.
Unique settings don't sell so they are rightfully scared of them.
A Retro Release I am totally OK with ;-)
So basically you want Indie games to look like AAA games?

Yeah I'm sure they can pull the time and money needed for that while working their day jobs as an IT helpdesk
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Lou: A Retro Release I am totally OK with ;-)
Here comes the green feces!
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stika: So basically you want Indie games to look like AAA games?
I don't know who and which post you're replying to exactly but OP complained about all games looking like 8/16 bit games. And hopefully you *are* aware that there's more than just 16 bit JRPG style visuals and AAA nextgen 3D stuff, including styles which are just as easy or only slightly harder to pull off than this friggin' boring 8/16 bit shit. Just take a look at some original visual styles of the DOS or Amiga era or later 90's stuff. Not to mention that people can also try actually being original and trying something new.
Post edited August 24, 2013 by F4LL0UT
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Darvond: Well, if the original company isn't producing or preserving, then there's massive reason to remake.

Nintendo's Virtual Console sucks [REDACTED] especially in the value department compared to GOG, and even more so on terms of price. GOG may not be the best price model, but as far as bars go, its a pretty good standard.
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Elmofongo: Right now I miss Wii Points because I tried getting Star Fox 64 with credit and they don't recognize Puerto Rico.
You can still buy the cards, locating them is another matter, but I'd rather see them sell the original Star Fox. I can understand why they may not have been able to get it working on the Wii, due to a laughable array of system limitations, including one of the dumbest size limitations that prevented many games from coming to the digital store because they all had to be under 50 megabytes.
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Darvond: As for Capcom, I haven't a bloody clue what they're up to these days.
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scampywiak: They've whored out a Strider remake to an inept NA studio.
...You mean that obscure looking Strider arcade game I might have watched on a longplay channel?
[Edit: Removing redundancy.]
Post edited August 24, 2013 by Darvond
Retro is getting old, or are we getting older? I just ordered Twin Famicom w/ Rock Man 5 for 170€ and i wish GOG would get those Sega Classics here as well :)